Getting upgrades When you are in need of more moves, fly around the city and look for buildings
with a web-like top on them. Sometimes the buildings will be very small and are white, which may make the web almost invisible.
There are also different color webs, which will make the web more visible on your map in the lower right side of the screen.
Inside of one of those stores, you will see a gold spinning decal which you should "open up". This will bring you to the upgrade
screen, where you can spend your Hero Points to get other attacks and much more.
Vulture Lair When you reach a
hole in the netting you will reach a open space. Advance Web it.
Farther web swings When you are swinging, hold
L1 + X. Release when you are about to get make another web shot come out. This will make you go farther.
Faster wall
running When running up a wall and are about to fall, quickly press X and hold Circle. You will go faster for a moment.
Keep doing this until you get up the wall.
Avoiding bad cop aim When the cops need your help and are being fired
at, they will fire at you instead of the bad guys. Do more Spider Sense mode to dodge.
Getting better moves and awards
faster Always do a lot of crime fighting while not fighting Bosses in order to be able to buy all of the moves after each
chapter. By doing this, you can do a variety of moves against Bosses and other enemies.
Hang a thug on a streetlight
If you are in a street fight and need to hang up thugs for a little while, press Square(2), Triangle, Circle at a thug
. This will hang him up onto a lamp post. You have to make sure that you are near a lamppost in the first place.
Human
punching bag Tie a enemy to a lamp post using the Web Hanger move. You can then just beat them up until you get tired
of doing so.
Continue beating After defeating a criminal after a crime, you can keep beating on him until you leave.
Following
Black Cat In the missions where you have to follow Black Cat, try not to swing from building to building because you will
not be very accurate and fall too far behind. Instead, try flinging yourself from building to building. To do this, hold the
X (Jump) and when it is fully charged, also hold L2 (Turbo). Then, still holding L2 + X, run to the edge of the building and
release X, but continue to hold L2. This will fling Spider-Man farther than just jumping, and is much more accurate than swinging.
Also, if you are just about to land on a building, but are slightly short of making it to the top, try using the zip line
(L2, R2) when you can still see the top of the building. Note: You must buy the zip line first. It should attach to the top
and zip you over.
Saving the reporters from Mysterio When you start the level, you are on the top of the Daily
Bugle. Charge your jump and sprint towards the destination marker and begin swinging. When Spider-Man says "The conference
is starting, I'm going to be late", you should be near a black building with green lights behind it. The green lights are
the conference hall. Sprint through the center of this building and start swinging to the right. The entrance is on the right
hand side. Sprint into the building and directly to the stairs. Sprint up the right-hand side to the top floor and in the
second door on your left. Note: Jumping up floors saves a few seconds, but do not wait to charge your jump. When you enter
the room, there will be an intermission sequence of Spiderman meeting Mysterio, and two reporters hanging from the balconies.
Save the one on the right first, since he is closest to falling. When you pull him to you by pressing Triangle, charge your
jump and sprint towards the balcony that you came in on. When you reach the edge of the balcony, release Jump. The jump alone
will not get you there. When you start to fall, cast a web and swing onto the balcony. Press Triangle to put the reporter
down. Repeat this for the reporter on the left. When you have safely rescued the two falling reporters, go back to the balcony
on the right. There should be another reporter on that balcony. Repeat the steps for saving the falling reporters. Swing down
to the stage and fight off some of Mysterio's alien flyers. Note: Your web attacks will not have any effect on the flyers,
however your normal attacks will. Grab one of the reporters and charge a jump. When your jump is fully charged, jump straight
up. When at your full height, cast a web and wait for it to stop swinging. Repeat this until at maximum height. Start swinging
towards one of the two balconies that the reporters were on. If you are not high enough, charge a jump and release. Repeat
this for the other two reporters, then finish of the flyers. An intermission sequence will start, and you will have completed
the level.
Saving Aunt May from Doc Ock First, fail the mission by losing Ock. Then when you restart the mission
next to the helicopter, Web Swing and try to attach a Web Swing to the helicopter.
Reaching Liberty and Ellis Islands
The only way to get to Liberty Island and/or Ellis Island is to hitch a ride on the patrolling helicopters that surround
the islands. To do this, stand on the edge of the Manhattan island where you can see the Statue Of Liberty and the other island
(Ellis Island). Then, look up and watch for helicopters. They are much easier to spot in the daylight hours, and may only
appear during this time. Then, charge-jump and web-sling to attach to one. Wait for it to get close to the island and/or the
other helicopter. You will know when to make the jump for the islands. When you must get to Liberty Island, keeping swinging
to the island until you see eight little red dots. Then, drop into the water and you will float all the way over to the island.
To get to the Statue Of Liberty from Quentin Becks, first jump hard then keep web swinging from the UFO. While doing that,
keep jumping and getting boost by pressing L2 at the bottom of a swing. Keep doing this, even when you fall.
Destroying
Orbs at the Statue Of Liberty First, attach to one of Mysterio's "UFOs" and it will fly you high up. Jump off and Websling
around until you are close enough to an Orb to Webzip toward it. Once there, you will remain floating. Just use a simple punch
attack to destroy it.
Saving Doc Ock in First Encounter First, wait until the field goes inward then attack the
computer. Quickly get back to dodge the field coming towards you. Do not forget to use your Spider Sense to avoid the bolts.
Then, charge your jump until it is full, sprint with L1, and quickly jump through the opening to the other computer and destroy
it. Then, watch for the new pattern in the movement of the field. When the field is going inward, Charge Jump through the
opening again. Repeat this until you successfully destroy all of the computers.
Exiting Wall Of Mirrors in Mysterio's
Apartment Go up to a mirror and punch it three times as the clone is coming out. Then, beat the clone up. Using a Web
Ball (L2 + Triangle) works well. Be very careful to only approach one mirror at a time, as the Spider-Man clones that appear
are very difficult to defeat if there are too many. Repeat this until you find the door that you can use to exit.
Approach
a mirror and break the glass as the twisted reflection comes out. Continue breaking mirrors until you see a beam come from
the broken mirror to the ceiling. Once you find a beam, break every third mirror to find all the beams. When all beams are
showing, the exit will be revealed.
When in the fun house on Mysterio's level, at the mirrors walk around the room
until you get about four clones out. No more can now appear. Run around and break all of the mirrors. Then, defeat the four
clones.
A simple way to find an exit is to skip busting up all the mirrors, and instead wait until you find one that
emits a ray of energy into the middle of the room. Once you have found this one, skip every other two and break the third
one from it. This way, you will fight less clones and find the door faster.
Defeating enemies To defeat enemies
that block your attacks, have guns, or dodge your web, use the Web Splash maneuver (L2 + Triangle). This will quickly cover
them up with webbing and will make them easier to defeat. To defeat enemies easily, just throw them off a high building. Use
an easy combo such as L1 + Square, then Charge Jump and press Square repeatedly, or just use L1 + Square frequently.
Defeating
Bosses When facing the Rhino or other Bosses, press Up to make everything slow down except yourself. This move also allows
you to punch and hit much more effectively.
Defeating Doc Ock When you fight Doc Ock for the last time, save up
your Spidey Sense energy. When it gets too full or half-way, let him get close and active it. This will help you defeat him
without losing health. Note: If you can get good hits on him when three of his four arms are down, you will take little damage
if you are careful.
When facing Doc Ock in the final battle, stand your ground in a corner and let him approach you.
When he arrives, beware of his tentacles. Dodge them one by one pressing Circle when Spider- Man's head flashes, then respond
to each dodge by pressing Triangle and shooting a web at the Doc's tentacles to bind them to the wall or the ground. When
all four tentacles are bound to either the ground or the wall, run towards the Doc by holding L1 then pressing Square, performing
an uppercut which sends the Doc in the air. Then, hold and release X and continue to press Square rapidly. When the Doc falls
to the ground, continue to perform combos to him by pressing Square, but beware of his tentacles. Doc Ock will use them to
throw you repeatedly. Web out of there after one combo and move to another corner and repeat the process until the Doc is
defeated.
An easy way to defeat Doc Ock at either on the train or in his laboratory is to use your Spider reflexes.
By doing this, you will slow down time and can counter his tentacles much easier. When you run out of juice in your Hero Meter,
swing around the area performing tricks to get the meter refilled. Then, go after Doc Ock once again.
When fighting
on the train with Doc Ock, go into Spider Sense mode to make it easier. You only have to face two of his tentacles, but if
he gets you, he will see more.
The best way to defeat Doc Ock is to swing and use the kicking ability. If you do not
have this ability, you can always buy it at the Spidey Store. This is very effective and is safe because Doc Ock cannot hit
you while you are swinging in the air.
Defeating Mysterio at the Speedy Mart When fighting Mysterio at the Speedy
Mart, the battle is very short. Just punch him a few times to defeat him and prepare yourself to reveal Mysterio's true identity.
Also when fighting Mysterio at the Speedy Mart, simply execute a Sprinting Uppercut (L2 + Square). This will knock off his
head piece to reveal who he really is.
Defeating Mysterio at the Statue Of Liberty First, charge up your jump meter
and swing from one alien ship to another until you get to the main base with the Orbs. From there, swing from the poles connected
to the Orbs. Target the Orbs then charge your Jump meter and speed up your Swing Speed with L1 to get close to or under the
Orb. Then, attack it and repeat for the rest of the Orbs. When you finally destroy all of the Orbs, swing onto the center
platform and use Spider Reflex. The fan is already slowed, but Spider Reflex slows it down even more. From here, jump up and
hit the plant-looking thing. You may need to destroy the Orbs again if you do not defeat Mysterio fast enough.
Defeating
Rhino When Rhino tries to hit you, there will be a flash above Spider-Man's head. Press Circle when this happens. When
Rhino stops spinning, he will be dizzy. Punch him until he recovers, then he will charge at you. Jump over him. Do not punch
or web him. If you web him you will get hurt. If you punch him it will not have any affect because there is metal around his
body. Also when fighting Rhino, a flash appears above Spider-Man's head. Dodge his attacks and when he is dizzy, turn on the
spider senses and hit him. When he recovers, dodge his attacks and repeat the process. After you defeat Rhino (when Spider-Man
hangs him upside down from the building), you can jump up and attack him to hear him say "That's not fair!!," along with a
few more remarks.
Defeating Shocker To defeat Shocker the second time that you fight him, climb up the wall directly
across from Black Cat and press the switch. The force field will deactivate. Then, charge towards Shocker. Stay away from
the middle, as Shocker will stay on the sides. Uppercut him into the air. Jump up and do an air combo. He will fall down.
Charge him again and do the same thing. This time he will start to charge for a blast. Run away and do charged jump as far
from him as possible. The force field will turn on again. Repeat the strategy from beginning. When Shocker loses about half
of his life, Black Cat will shut down the force field for good.
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