Effect |
Code |
Spawn indicated item |
give <item name> |
Full health |
give health |
Get all items |
give all |
Ammunition |
give ammo |
Invincibility |
god |
Ignored by enemy |
notarget |
No clipping mode |
noclip |
Toggle debug mode |
debug <0-1> |
Toggle developer mode |
developer <0-1> |
Fly mode |
ufo |
Teleport to a specific map node |
jumptonode |
Play indicated map |
map <map name> |
Suicide |
kill |
List all cvars |
cvarlist |
Dump all cvars to console |
cvardump |
Reset all cvars |
cvar_restart |
List all console commands |
cmdlist |
List all shaders of current map |
shaderlist |
List all images of current map |
imagelist |
List all sounds currently used |
snd_list |
List all entities currently used |
entitylist |
List all currently bound keys |
bindlist |
View graphics information |
gfxinfo |
Save game |
savegame |
Load saved game |
loadgame |
Reset variable to default value |
reset <variable name> |
Play a cinematic file |
cinematic |
Set crosshair transparency; default is 1.0 |
cg_crosshairAlpha <number> |
Set gravity value; default is 800 |
g_gravity <number> |
Set HUD transparency; default is 1.0 |
cg_hudAlpha <number> |
Set seconds that dead bodies remain on-screen |
ai_corpsecount <number> |
Set shellshock duration |
cg_shellshock <number> |
Set skill level |
g_gameSkill <number> |
Set weapon knockback power; default is 1000 |
g_knockback <number> |
Show miss distance when hitting NPCs |
cg_showMiss <0-1> |
Spawn indicated model |
testmodel <model name> |
Free movement while paused |
cl_paused 2 |
Return to normal paused screen |
cl_paused 0 |
Set game speed; 0.5 is half speed, 1 is default |
timescale <number> |
Toggle AI |
g_ai <0 or 1> |
Toggle bullet debug mode |
g_debugBullets <0 or 1> |
Toggle bullet marks |
cg_marks <0 or 1> |
Toggle console debugging. |
con_debug <0 or 1> |
Toggle crosshair |
cg_drawCrosshair <0 or 1> |
Toggle ejecting shells |
cg_brass <0 or 1> |
Toggle entity bounding boxes |
g_drawEntBBoxes v |
Toggle fog |
r_fog <0 or 1> |
Toggle framerate displae |
cg_drawFPS <0 or 1> |
Toggle FX |
fx_draw <0 or 1> |
Toggle FX debugging. |
fx_debug <0 or 1> |
Toggle FX freezing |
fx_freeze <0 or 1> |
Toggle fx. If set to 0, fx will be disabled. |
fx_enable <0 or 1> |
Toggle game timer |
cg_drawTimer <0 or 1> |
Toggle hit debug mode |
g_debugShowHit <0 or 1> |
Toggle HUD |
cg_drawStatus <0 or 1> |
Toggle HUD and crosshair |
cg_draw2D <0 or 1> |
Toggle letterbox format |
cg_letterbox <0 or 1> |
Toggle NPC health display |
g_debugDamage <0 or 1> |
Toggle objects and backgrounds |
r_drawWorld <0 or 1> |
Toggle objects and NPCs |
r_drawEntities <0 or 1> |
Toggle player and AI movement debug mode |
g_debugMove <0 or 1> |
Toggle player and AI movement debugging. |
cl_debugMove <0 or 1> |
Toggle rendring |
cg_noRender <0 or 1> |
Toggle shadows. |
cg_shadows <0 or 1> |
Toggle spawning |
g_spawnai <0 or 1> |
Toggle subtitles |
cg_subtitles <0 or 1> |
Toggle third person view |
cg_thirdPerson <0 or 1> |
Toggle vehicle debug mode |
g_vehicleDebug <0 or 1> |
Toggle wireframe mode |
r_showtris <0 or 1> |
Unknown |
testgun |
Unknown |
debug_tankall <0 or 1> |
Unknown |
chain <0 or 1> |
Unknown |
ai_nocriticalsections <0 or 1> |
Unknown |
cg_skybox <0 or 1> |
Unknown |
cg_stats <0 or 1> |
Unknown |
cg_noPredict <0 or 1> |
Unknown |
cg_selectPlayer |
Unknown |
cg_tracerChance |
Unknown |
cg_ignore <0 or 1> |
Unknown |
cl_run <0 or 1> |
Unknown |
cl_running <0 or 1> |
Unknown |
dmflags <0 or 1> |
Unknown |
g_changelevel_time |