Bingo cheat:
Reach level 2 in your EA Sports Bio.
Ray Lewis:
Reach level 3 in your EA Sports Bio.
1990 Eagles team:
Reach level 4 in your EA Sports Bio.
Steve Spurrier coach:
Reach level 6 in your EA Sports Bio.
Preist Holmes:
Reach level 9 in your EA Sports Bio.
Information in this section was contributed by Jake Bowen.
Super Bowl 38 card:
Reach level 12 in your EA Sports Bio.
Information in this section was contributed by CVSnowboarder157.
Super Bowl 38 stadium:
Reach level 19 in your EA Sports Bio.
Tiburon Complex stadium:
Reach level 29 in your EA Sports Bio.
Information in this section was contributed by Michael Kleinbauer.
Ricky Williams:
Reach level 27 in your EA sports Bio.
Information in this section was contributed by Rick.
1988 San Francisco 49ers:
Reach level 35 in your EA Sports Bio.
Information in this section was contributed by Kevin.
EA Sports Stadium:
Reach level 50 in your EA Sports Bio.
Information in this section was contributed by Alex Robinson.
Hint: Cheerleader and Pump Up Crowd Cards:
Successfully complete the "Game Situation" challenges in mini-camp mode. The Cheerleader or Pump Up Crowd Cards
for the team used will be unlocked.
Hint: Madden Cards and game cheats:
Get a gold rank in any event on the All Pro, Pro and Rookie levels in mini-camp mode.
Hint: Add stats to Bio:
Every time you simulate a season, if your team makes the playoffs it raises the stats on your EA Bio. You only have to
save the Bio, and not the season.
Information in this section was contributed by CarbucciaR.
Hint: Determine if defense is playing man to man coverage:
Send a player in motion. If a defensive player follows him, then the corners are playing man to man coverage. Remember
that the safeties may have zone and a LB could cover a WR (should be an easy completion).
Information in this section was contributed by Sports4life0789.
Hint: Always receive at kickoff:
When you first choose teams, select the keyboard. After you select "Play Game", keep pressing D after the game
loads. About 95% of the time, you will get to receive the ball.
Information in this section was contributed by Chase Johnson.
Hint: Easy interceptions:
While in defense, choose the play Nickel-Normal, go to cover 2. Now that you chose the play move your line in, your LB
to the left, and your coverage in. Note: This only work about 85% of the time in rookie mode, sometimes in pro, if you are
lucky on all-pro, and almost never in all-Madden settings.
Information in this section was contributed by Majin Vegeta.
Hint: Easy sacks:
If you have Bill Callahan's defensive playbook, go to Nickle defense and scroll down until you find Middle Blitz. Select
that play then shift both your line and your LBs inside. You should get a sack about 85% of the time.
Information in this section was contributed by Darren Sutton.
When on defense, enter the 4-3. Find the Man Buzz play. Flip the play until the blitzing outside linebaker is blitzing
on a side where there are no TEs, and preferably no RBs. Shift your D-Line and LBs to the outside. Your outside LB should
be able to get to the QB cleanly, and get the sack.
Information in this section was contributed by Giants2805.
Pick a play where the middle linebacker blitzes and move the left DT to the center block the center. This will work about
70% of the time.
Information in this section was contributed by CRILLIN33.
In franchise mode create a player as a left end. Make him about 6' 3" tall and 350 pounds. Make him all muscle. Then,
sign him to your roster and improve all of his stats. Next, go to "My Madden" and turn "Off Sides" off.
Then, play a game and have your left end go off to the side of the player who is guarding him and have him run. Because off
sides is off, he will not go off sides, and there will be somewhat of a barrier. After the ball is snapped, he will start
moving and the man who is guarding him will turn and face you. However, because your player is so fast, most of the time he
will outrun him. If not, just run into him and knock him down with a rip move. There will be an open lane and he will either
get sacked or make a bad pass and you will possibly intercept it. Note: If he is about to pass, make a diving tackle to see
if you can knock the ball loose.
Hint: Easy fumbles:
Go to Mini Camp mode. Do the LB Chase And Tackle. First do it under the rookie difficulty setting, and when you are skilled
enough, advance to the pro setting. Get a gold trophy in the mini camp drill. Do not waste your time in the game situation.
You will receive a Silver Fumbilitis. Use the card during a game. This card increases your chances of getting a fumble by
50%.
Hint: Easy first down or more:
When you create a playbook, make a formation with the quarterback one step back from the center, and the halfback in the
same location as the quarterback, only behind the left tackle. Make a custom route for him. Have him run straight towards
the QB, then streak as soon as he reaches the outside of the offensive line. Have the fullback out as a receiver going for
a 25 yard post. Have the left side receiver go for a 25 yard streak, and make a custom for the right receiver (next to the
fullback). Have him go straight for 5 yards, have a two second delay, then post left. About the time he starts his post, the
fullback should be starting his, and the defense re-adjusts to cover both men, leaving just enough time to get the ball to
your open halfback. This works about 90 percent of the time. You must be quick to avoid getting sacked.
Information in this section was contributed by Mr. First Down.
Hint: Easy Rushing yards:
Go to create a playbook, and go to create a formation. Created a formation called the Stack, with three backs in the backfield
and two tightends on the line of scrimmage.
TE T G C G T TE
QB
FB
TE
RB
This is how you should line it up. Use a lot of off tackle sweeps and counters with a fast running backs (Michael Bennett,
Ricky Williams, Marshall Faulk, etc.). If the PCU played man to man, they would move all of their players to be in better
position to stop the play, leaving the flats wide open for big runs; if the CPU shifts people to one side you should playmaker
the run the other way and you should have a very fun time running all over the CPU. This formation can work on all levels
and requires that you have blockers in the back field that have good awareness so that they will make key blocks.
Information in this section was contributed by Mikexl55.
Put five men on the line and put your quarterback in a regular position. Put three runningbacks (two RBs, one FB; should
be fast RBs), and give it to the one on the left side (pitch). You should get a lot of yards because of the other RBs blockage.
Information in this section was contributed by Jones.
Hint: Easy punt return touchdowns:
Chose "Block Punt" then when they come out, audible to a middle punt return. This will work about 85% of the
time.
Information in this section was contributed by J.J. BRUBAKER.
Hint: Easy blocked punts:
Chose "Punt Return Middle", then "Audible" to block a punt about 95% of the time.
Information in this section was contributed by J.J. BRUBAKER.
Take your RE and press [Left] four times. Rush the punter and you should slip past the line.
Information in this section was contributed by JMKaguni.
Choose "Punt Block" and be the defender furthest on the left (indicated by "X"):
x**********
2000000
1
3 0
P
Shoot through the gap between "1" and "2". "3" will not try and block; go right for the
punter and tackle him or try to block the punt. Make sure not to get too close to "2", as he may block you.
Information in this section was contributed by Dustin Haan.
As soon as you have stopped the CPU and they are about to punt the ball away, on the formation select screen instead of
choosing "Punt Block", choose "Field Goal Block", which brings everyone down to block the punt. Before
the ball is snapped for the punt, move the man at the far left (which should be the cornerback) downfield to receive the punt,
just in case the punter just gets the ball off. This trick works under all difficulty settings, including All-Maddenm and
especially if you have a fast lineman and linebackers.
Information in this section was contributed by Ram123180050155.
Go to "Goal Line", find "Blitz C", and select it. You will block the punt 80 to 85% of the time.
Information in this section was contributed by Joey Anzalone.
Go to the "Goal Line" defense. Once there, select the play named "Gaps Fire". Once both teams are
set, control the middle linebacker. When the punter yells for the snap, blitz down the middle with the middle linebacker.
You should penetrate the line without much difficulty. Once you have the middle linebacker close to the punter, jump. This
should enable you to block the punt successfully. This should work exceptionally well if your opponent's line of scrimmage
is inside their own five yard line.
Information in this section was contributed by angelar.
Hint: Top run defense and high sack average:
Use a 4-3 Normal Defense, Fireman, DL shift up, LB shift down, Coverage shift down. Nickel Normal, Middle Blitz, with
two options:
1. LB shift down, DL shift up, Coverage shift down
2. LB shift up, DL shift down, Coverage shift down
To do these, must have good DBs. Average DBs will let up gains of 10-15 yards if they cannot jam.
Information in this section was contributed by Goldemblem32.
Hint: Easy onside recovery:
Choose "Onside Kick", move the arrow as low as possible, then kick a full kick. The returning team will drop
the ball and give you a chance to recover.
Information in this section was contributed by FUNNYMAN2710.
Choose "Onside Kick". Set it far as you can to right and far down as possible. Then, kick as hard as you can.
You have a good chance of getting the ball.
Information in this section was contributed by Dustin Haan.
Hint: Easy two point conversion:
Once you score a touchdown, go to "Special Teams", then choose "Fake Fieldgoal Pass". Once you snap
the ball, the CPU will immediately drop back into coverage, which lets your quarterback rollout and run it in, or pass it
to your tight end.
Information in this section was contributed by videogamefreak11.
After scoring a touchdown, if you want to go for a two point conversion instead of choosing the special teams formation,
choose goal line and press the button that corresponds to the FB Dive and just run it in for an easy two point conversion
Note: This works about 98% of the time.
Information in this section was contributed by CHRISMS2007.
After making touchdown, go in the "Goal Line" playbook then choose the "HB Pitch" play. Run the play
as it is and you will be assured a successful two point conversion almost all of the time,
Information in this section was contributed by Marcus Jordan.
Hint: Easy points and tokens on Two Minute Drill:
To get easy points on two minute drill, go for running plays. Make sure you score a touchdown or you will not get enough
points. By the end of the drill, you will be given bonus points and get at least 355 tokens for one drill. Note: Go for four
drills to get a lot of tokens, but make sure you play against a weak defense like the Claymores.
Information in this section was contributed by Majin Vegeta.
Play as the Vikings against the Claymores. Make sure Moss is running a Fly Route (straight down the field) and that no
one else is running a route close to him. Then, just hike the ball, wait a few seconds, and lob (tap the button) it up to
Moss. This works about 95% of the time.
Information in this section was contributed by Dustin Haan.
To get over 70 points and nearly 40,000 points in Two Minute Drill, play as the Rams and use both the Shotgun-Normal-Hail
Mary and Shotgun-4WR-Hail Mary plays. Use both these formations every few plays just to throw off the defense. Throw to Marshall
Faulk while in the normal formation after you have moved him to the left or right and you should have a touchdown about 96%
of the time. Play against a European team such as Barcelona and you should do well.
Information in this section was contributed by Erik.
To get easy tokens in Two-Minute Drill, set the CPU defense to the Amsterdam Admirals and set the difficulty to All-Madden.
Set the offense to the Atlanta Falcons and start. When the game begins, pause and go to "Coaching Strategies". Go
to "Substitutions", and find the Field Goal formation. Substitute the QB already in the play with Michael Vick,
and begin the drill. Call all Pass plays, and instead of passing, run with Vick. Usually, you can get it in in one play. After
the TD, call a Fake Field Goal - Pass for your extra point. Again, instead of passing, run the ball in with Vick, and you
will get more points. Repeat this until the Drill finishes.
Information in this section was contributed by Kevin Wos.
Instead of passing to players, run the ball. Play against the Amsterdam Admirals and use a team that has got a good running
back and just run it the whole time. Most likely, you will break a run and get a touchdown, if you are skilled at running
the ball. Also, the points are a lot higher if you run for a touchdown and you will get many tokens.
Information in this section was contributed by JimmyFR14.
Play as the Vikings or 49ers and against the Admirals. Make sure that Terrell Owens or Randy Moss is on the right side
running a fly route on every play and that no one else is running a route near them. Then, wait a few seconds and lob it up
to Moss or Owens. They should run past the defender with their speed, and you can jog it in for an easy touchdown.
Information in this section was contributed by Dustin Haan.
Play as the Vikings against the Dragons. Select the Hail Mary and always throw it to Moss in the corner. Wait for awhile
to let him get open and you will get a high score.
Information in this section was contributed by Rez Dog.
Select a bad team such as the Claymores and change their rosters around. For example, put the punter as the QB and switch
the entire roster so that their overall rating is 12. Then, go to Two Minute Drill and choose the Vikings. Play against the
Claymores in All Madden and keep passing it to Moss.
Information in this section was contributed by RocketmanJP.
Play as the Rams against the Thunder. Make sure Kurt Warner is the quarterback, and Isaac Bruce is playing. Also make
sure that you have Mike Martz's playbook. Set up the Shotgun 4-WR. Run the Hail Mary play and throw a light touch pass to
Isaac Bruce. You will score a touchdown most of the time. Then, go for two and run Goal-Line. Run the Outside Toss play then
run to the outside. They will move in the corner back usually, giving you a clear shot. If they do not, call a fake audible
and they will pull them almost all of the time. If they do not start running to the outside, then very sharply cut into the
edge of the line and stay at least three yards away from any line backer. Keep doing this repeatedly to earn a lot of tokens.
Hint: Skip into the endzone:
Get to about the 1 yard line, then do a passing play. Go left or right and the quarterback should be skip into the endzone.
Information in this section was contributed by Kendall McKnight.
Hint: All-Madden coffin punt and clutch kicking in mini camp:
Use the following trick to get gold on All-Madden coffin punt and clutch kicking. When you start, look at the kicking
meter to see how fast the wind is blowing. At 10 to 15 mph, it is difficult to get a kick just right. Keep restarting until
the winds are at 3 mph or lower. This makes it a lot easier to kick the ball to the red or yellow target.
Information in this section was contributed by JimmyFR14.
Hint: Easy tokens:
Go to "Rosters" and select the Green Bay Packers' Wide Receivers. Make Donald Driver 6'8'' or taller in his
information. Next, get out and go play the two minute drill with the Packers as your team and the Amsterdam Admirals as the
defense (European Team). Then, go to Shotgun formation, then to Shotgun 4WR and find Hail Mary. Keep throwing touchdowns to
Donald Driver. Just throw bombs; because of his height he should easily catch it. After your done with the two minute drill,
go to your Madden Cards and save your profile. Next, buy a pack of cards. Usually when you have about 250 cards out of 285
cards, you will get a lot of repeats. You may have 400 points and get nothing. This is why you should save the game before
you buy the cards, so that you get a second chance at getting a card that you do not already have and do not waste your points
on cards you already have.
Information in this section was contributed by JimmyFR14.
Hint: Easy stadium:
In owner mode off season, you will have the opportunity to create a new stadium twice. One is when you can go to stadium
mode and you can chose rebuild, or relocate. In both areas you will have a chance to create a new stadium. Most of the time
if you create a bad stadium, you will have your proposal denied because you do not have enough money. Get about $300 million
then create a stadium that has one section at least of press, and one section of press and luxury. The rest can be finished
off as desired. Then, on the "Secure Funds" section, make it so that the team provides the most money possible,
making it so that the board has more approval for the stadium. Note: If you relocate to a city that has a high desire for
a sports team such as Los Angeles or Boston, their approval will be higher.
Hint: Easy money in owner mode:
While playing your franchise in owner mode, wait until you play any home game. While playing, go to menu options and save
your game. Immediately quit the game and completely exit out of franchise mode. Reload your franchise game, and repeat as
many times as necessary. The trick works off your ticket sales for that game. For example, if you normally make $5 million
a game, multiply that by the number of times you saved/quit/reloaded. If you do it ten times, then you will make $50 million
in ticket sales for that game. Note: If you save and do not quit, most likely your game will crash after a few plays.
Information in this section was contributed by Oscar Norona.
Before you face a team that is very bad, go to owner mode and select "Advertising". Max out everything, then
go to Fan Appreciation Day and choose the top option. This would be what the crowd would like the most. Get your win (simulate
or play one game). After the game, go to owner mode and select "Advertising". Bring everything down to zero. If
you winm you should gain about $6 to 7 million.
Information in this section was contributed by Darren C. Sutton.
Hint: More yards in Ground Attack:
If you have a play such as this:
xxxxxx
x /
x /
x
Get through the tight end gap, and if your fullback blocks the DT, go around him and cut back to the opposite side.
Information in this section was contributed by Darren Sutton.
Hint: Quick blitz:
If you want to blitz fast, go to the setting menu, then choose "Penalty", and turn off "Offsides".
You can now run before the play.
Information in this section was contributed by DannyDanny90.
Hint: Getting good players:
Enter owner mode and create a player. Intentionally keep his stats very low and sign him to your team for the maximum
number of years at a minimum salary. Then, return to the player creation screen (not through the rosters), and change his
attributes to full. You will be able to keep the player through the length of his contract for the original low salary.
While in franchise or owner mode, when asked to input players at the end of a season, begin this by doing the regular
offseason procedures. When the next screen appears, go to your features to create-a-player. Create your player, but make his
attributes between 12 to 20. Save the player, then go to offseason features until you get to re-sign free agents. Begin the
bargaining process on your created player (if the above steps are done correctly, his salary should be between $200,000 to
$400,000) and sign him. When main screen appears, go back into the features and highlight your created player you just signed.
Go to attributes and raise all the attributes to 99. Notice that although the overall rating goes up, the salary remains the
same.
Information in this section was contributed by verbal_haitian.
Check to see what teams you are playing. Then, create a player with a 99 overall rating. WRs work best as they are not
used every play on offense. Sign the free agent, then go to trade block. Look carefully at what your true needs to make your
team better are. Put the created player on the block. Ask for the two positions with a rating of 90 you need the most and
a first round draft pick. You can usually get a first rounder with a 90 to 95 player depending on what position you ask for.
When you trade, try to get the best deal from teams that you will not face. You can do this with probably three to five created
characters, depending on the deals that you get and the needs of your team. This is easy because you do not have to spend
any time creating the player and you benefit by trading to teams you do not face.
Information in this section was contributed by Tarheelfan25.
To get unbelievable players, create a player, in a position that you need who is only 18. Make him rated about 75 overall.
After training camp, pre-season, and a good season, you can have a player near 83 overall. Then, down the road, you can easily
produce a 99 overall player.
Information in this section was contributed by Newfoundgreen182.
To have a good team with one player or more and a low salary, create a player that would be very bad at his position.
Sign him for as cheap as you can without a bonus for seven years. A bonus would make you pay more in the long run. Change
his rating to perfect and make him good to a position which is common to his position on offense/defense. For example, WRs
can be good secondary players and defensive lineman can be good offensive lineman, or if they are smaller and fast a fullback
or tight end.
Information in this section was contributed by Sumeet Khosa.
Note: The following trick only works in franchise mode. To get good first round draft picks each year, create a player
during the season (quarterback works best). Make his quarterback accuracy and power 100; if any other stats are made better
he will be too much to sign. He will be added to the free agents. Go to rosters and look for all the teams in the NFL that
have a bad quarterback. Most of the time, the team who has a bad quarterback will also have a bad season. Once you have found
the team with the worst quarterback, go to "Free Agents" under "Roster", and sign the player you created
to a one year deal. Once this is done, go to "Trades" under "Roster". Trade your created player (his stats
should be about 78) to the team that had the worst quarterback for their first and second round draft pick. Next, go to create
a player and adjust the attributes of the quarterback you just traded and make him 12 overall. Now you will have the team's
first and second draft pick, and they will have a bad quarterback.
Information in this section was contributed by William Roberts.
Note: You must have Corey Dillon or the Bengals for this trick. To get a good spot at the NFL draft (if not the first),
trade Corey Dillon for their first or second draft picks. They will usually accept. You will now have two good draft picks.
Information in this section was contributed by Darren Sutton.
When you are playing a franchise, wait until it gets to week 6. Check to see who has the worst record in the league. Go
to that team and trade your first round pick for their first round pick. Even if you are 6-0 and they are 0-6, they will accept
about 95% of time.
Information in this section was contributed by SEbAsTiAnCrUeL1.
At the end of the season in franchise mode when signing coaches, go to coaching postions. Be the coach of the team that
the desired player is on. Then during the season, trade between the teams you coach. At the end of the next season, go back
to coaching positions and quit coaching that team. This is also allows you to take their draft picks.
Information in this section was contributed by Dustin Haan.
If you think you have a good draft pick, go to "Sign Draft Picks" and select that player. If he is asking for
over $60 million, he should be over 80 overall.
Information in this section was contributed by Darren C. Sutton.
Create a QB and make his overall stats as low as possible. Sign him, then put his stats up. Trade him to any team for
one or two of their good people. After you trade, go back to the create a player option and set his stats back down.
Information in this section was contributed by Superbowl3055.
Note: This trick requires NCAA Football 2004. Finish a season in dynasty mode in NCAA Football 2004. You will be prompted
to save the draft candidates. Answer "Yes". With the same saved game file available, go into a franchise with any
team. When prompted to insert the draft class from NCAA Football 2004, answer "Yes". Trade all your good people
for all the first round draft picks and simulate all the games for that season. Then, go to the NFL Draft and draft picks
from NCAA Football 2004. You must go to rosters in NCAA Football 2004 and make them have a name.
Information in this section was contributed by Zac Johnson.
Go into the roster before you enter the franchise. Make a player for any position and make his ratings awful. His overall
should be 12 (seems to be the lowest it will go). Start a franchise and sign the created player. As a 12 overall, you can
sign him to a seven year deal for a cheap $1.75 million and $350,000 bonus. Export the team. leave the franchise, and go back
into the roster. Import your exported team. You can now adjust his ratings to all 99's if desired. His salary will not change.
Note: In five, six, and seven seasons, you will not be able to keep this team together. Contracts will skyrocket for these
players when they run out. Pick a few team leaders, keep them, and use the rest to trade for good draft picks. You will own
the first round of the draft and should stay good enough to win the Super Bowl, even after dismantling the team. Trade your
original players before they retire to get awesome players, keeping your team among the elite forever.
Information in this section was contributed by ThuulsaDoom.
Play as the Rams in a fantasy draft. They always get a low draft pick.
Information in this section was contributed by VidgameRob21.
Enter franchise mode and trade you first, second, and third round draft pick for a bad team's first, second, and third
round draft picks just before the trade deadline (before week 6). You will get to pick first if they continue to play badly.
This works most of the time, but it depends on the team's performance at the end.
Information in this section was contributed by Terrence Rodgers.
When you select franchise mode at the main menu, you will be asked you how many teams you want to control. Set that number
to 32. After doing this, make sure owner mode is on. During the draft make sure to get a good player at every position for
just one team. For every other team, give them the lowest possible player. After about eighteen to twenty rounds you will
not be able to sign any more good players; make those twenty picks count. Simulate the rest of the draft, allowing the CPU
to get a few good players as well. Simulate the training camp, preseason, regular season, and playoffs if you make it. In
the off-season, select "Coaching Strategies" and there should be an option to make every team except the one you
created to be good controlled by the CPU. You now have 29 years to create a winning franchise. When a player gets old, be
sure to trade him for a younger player at his position who is also good.
Information in this section was contributed by Karittop89.
When it is your turn to draft, just simulate the entire draft. Go to sign draft picks and give them exactly what they
want. Then, simulate that. After the wait, go to "League News" then "Draft Summary". Look at the entire
league's draft. View the players stats, display his ratings. Scroll down until you find your draft position. You can now draft
any player after that. Do this for every round. Make a note of the names of the players that you want down. Note: Before you
simulate the draft, save the game so you can then go back to before the draft; there is no point in seeing the rankings if
you cannot go back to get them.
Information in this section was contributed by GILBERT TARIN.
In Franchise mode, wait till about week 6, then look for the team with the worst projected record by year's end. Swap
draft picks with them (for example, rounds 1, 2, 3). When it is time to go to the NFL draft, do not enter the draft. Instead,
go to trade and see what you can get for your first round pick, since most draft picks are not that good.
Information in this section was contributed by Sportdude1107.
Try to get an 11 or 12 pick. For a slightly stronger offense, do offense first pick and defense second pick and so on,
or vice versa for defense. If you want a strong special teams, pick a punter and kicker in the lower twenties. Do not simulate,
as they will give stronger players to CPU controlled teams.
Information in this section was contributed by TJ Chamberlin.
Dante Hall is rated 99 at KR, but not so well at WR. This makes it easy to trade him. A simple second Round Draft Pick,
or another decent WR, will trade Dante Hall onto any team you want him on.
Information in this section was contributed by HaVoK619.
When scouting players for the draft, make sure to look at a player's classification (for example, RB Speed, WR Possession,
Run Stopping DT, etc.) before deciding to draft them. Also, OLs that specialize in either run or pass blocking are only good
at that skill if they are not projected a first-rounder. When drafting a Scrambling QB, if his arm strength or accuracy are
above average or average, his rating will be 65 to 70, whereas if he is a Pocket QB with an above average or average throw
accuracy or power, his rating will be 75 or 80. It is usually smarter to draft a scrambler if you want a better all around
quarterback, as it is much easier to increase their throwing ability than their speed, agility and quickness.
Information in this section was contributed by Psycho5127.
Go into franchise mode and create a player in any position that you want to get traded for. Set all his stats to 99. Then,
sign him from the free agency. Put him on the trade block and trade him for a very good player. After that, return to the
create-a-player screen and lower all his stats to 12. By doing this, the other team will have a large salary cap, and no good
players.
Information in this section was contributed by jmj0914.
To ensure that you do not waste early round draft picks on busts or poorly rated players, carry out "Player Retirement"
and "Re-Sign Players" in off season mode. Then, save the franchise and go directly to "Sign Free Agents".
Then, look at the stats for all the rookie players, especially for positions that you intend to address in the draft. Next,
exit franchise mode and load your saved game. You then be able to pick the best available player remaining for each position.
This is especially useful for kickers and punters, as the scout report ratings often do not translate into their final stats.
Also, to improve the quality of draft picks you sign, save your franchise before advancing to the normal off season mode.
Then, go into the off season and check out the NFL Draft Info section, which can be found in the League News section. Go to
"Draft Preview", and check out what talent is available at each position. If the talent in the draft pool is not
up to your liking, exit franchise and re-load until you get a draft pool that you like.
Information in this section was contributed by Adam Spencer.
To get good players for franchise mode, edit a team's roster before starting your franchise. You can trade anyone on your
team without problems, as long as you have cap room. Then, start a new franchise with your altered rosters. If you run out
of money, edit older players (such as Rice, Brown, Gannon, R. Woodson, and Romo) so that their stats are at overall 12. Release,
then resign, then re-raise their stats. If done correctly, you will have a strong team with cheap veterans.
Information in this section was contributed by stutteringstan00.
Hint: Get under the salary cap:
Go to "Rosters", then go down to "Resign Players". Sign your players to seven year contracts. This
will give more money most of the time. This is a good way to get more money before the off season to get those highly paid
players.
Information in this section was contributed by J.J. BRUBAKER.
If you want to get Champ Bailey, but without messing up his stats before starting franchise mode, do the following. First,
create two super players at 45 years old, and 27 years pro. Next, if you created a SS for example, fill the stats that affect
his rating (Speed, Awareness, Tackle, etc.). After you have completed creating your players, sign them for a one year deal
but with no bonus. Trade them both to the Redskins for Champ Bailey and perhaps Lennie Friedman (LG), because Bailey's low
salary will not be enough to get the Redskins under the cap; get Friedman a sorry high salary player. If that fails, create
another player just like the other two but in another postiton (for example, MLB). Then, trade two of three created players
and a number one pick for Bailey, Friedman, and if necessary another sorry high salary player. Go back to the create player
screen and mess up the two players that you traded down to about 30 overall then go to the trade player screen. Trade the
third created player to the Redskins for your original number one pick and the two other created players. Finally, mess up
the third created players stats and sign a bad player (Joe Maese, C for example).Trade the bad player for the created one.
Then release and delete the created players. Your cap penalties will be zero if this is done.
Information in this section was contributed by XPOSED3000.
Hint: Low salaries for star players:
Before you start a season or franchise, go to "View Rosters" and edit all of the player's attributes. When you
do this, his salary does not go up but his overall skill does. Do this with younger players so you have them longer and they
do not retire in franchise mode.
Information in this section was contributed by Dustin Haan.
If you created a character that is maxed out in everything and has a high salary, trade him for either a draft pick or,
look into the salary section while trading and sort it out. The lowest, yet best player is yours. Try this with a maxed out
CB at age 24 and see what happens when you trade him for Champ Bailey and perhaps a first or second draft pick.
Information in this section was contributed by Darren Sutton.
Make a player and get him on a low rating (just leave the rating in when making his appearance, etc.). Then, sign him
and he should be on low salary for seven years. After you sign him, set him to a 99 rating. Then, play for six years. On the
seventh year on the playoffs, put him on a low rating so that when you sign him, he will not ask for a high salary. Then,
when you resign the player in the off-season, it will be on a low salary deal. Put him back to a 99 rating. Note: You can
make as many created players as desured; once they retire you can make more to get your team on a good overall rating.
Information in this section was contributed by Norvellsmart.
Hint: Players become coaches:
Great players that retire in franchise mode can return to be coaches. Wait a couple of years after your favorite star
retires, and he will show up in the coaching free agent list to be signed as an assistant or head coach.
Information in this section was contributed by Eric Osborn.
In owner mode, go through a couple seasons, then in the off-season select "Staff". Select "Hire Coach".
You can select old players as head, offensive, defensive, and special teams coaches.
Information in this section was contributed by Darren Sutton.
Hint: Free advertising:
Just before a home game, put all advertising up and play your game. After the game, do not sim week. Go out and set the
advertising to zero. Sim week and you will get 100% attendance, but pay nothing.
Information in this section was contributed by ScottyC.
Hint: Thanksgiving commentary:
Set the system date to the third Thursday in November.
Hint: Christmas commentary:
Set the system date to December 25.
Hint: New Year's commentary:
Set the system date to January 1.
Hint: Extremely bored crowd:
Get the highest amount of points you can in the game. After this, if you get an interception, touchdown, etc., the fans
will not have any reaction and seen extremely bored.
Information in this section was contributed by Nicksta199.
|