Cheat mode:
Note: This procedure involves editing a game file; create a backup copy
of the file before proceeding. Use a text editor to edit the "swkotor.ini" file in the game folder. Scroll to the "GAME OPTIONS"
section and add the following line:
EnableCheats=1
Save the file and start the game. Press ~ during game play to display the console window then enter one of the following
codes to activate the corresponding cheat function. Press [Tab] to list all console commands.
Effect |
Code |
Set "Computer Use" skill |
setcomputeruse <10-999> |
Set "Demolitions" skill |
setdemolitions <10-999> |
Set "Stealth" skill |
setstealth <10-999> |
Set "Awareness" skill |
setawareness <10-999> |
Set "Persuade" skill |
setpursuade <10-999> |
Set "Repair" skill |
setrepair <10-999> |
Set "Security" skill |
setsecurity <10-999> |
Set "Strength" skill |
setstrength <10-999> |
Set "Dexterity" skill |
setdexteriry <10-999> |
Set "Constitution" skill |
setconstitution <10-999> |
Set "Intelligence" skill |
setintelligence<10-999> |
Set "Wisdom" skill |
setwisdom <10-999> |
Set "Charisma" skill |
setcharisma <10-999> |
Set "Awareness" skill |
setawareness <10-999> |
Set "Treat Injury" skill |
settreatinjury <10-99> |
Add indicated number of levels |
addlevel <number> |
Add indicated number of experience points |
addexp <number> |
Invincibility |
invulnerability |
Add the indicated number of Light Side points |
addlightside <number> |
Add the indicated number of Dark Side points |
adddarkside <number> |
Full map |
revealmap |
Get indicated number of credits |
givecredits <number> |
Spawn indicated item |
giveitem <item name> |
Spawn medpacks |
givemed |
Spawn repair packs |
giverepair |
Spawn computer spikes |
givecomspikes |
Spawn Sith Armor |
give sith armor <number> |
Heal selected party member's health and Force points |
heal |
Press W or S to move faster; repeat to disable |
turbo |
Brightens screen; not recommended for certain areas |
bright |
Unknown |
turbo <number> |
Unknown |
restartminigame |
Unknown |
warp |
Unknown |
infiniteuses |
Unknown |
whereami |
Turn Malak into a dancing Twi'lek in the last fight |
dancedancemalak |
Item names:
Use one of the following entries with the
giveitem code.
Name |
Item code |
Calo Nord's Battle Armor |
g_a_class8005 |
Jedi Robe |
g_a_jedirobe01 |
Jedi Knight Robe |
g_a_kghtrobe03 |
Star Forge Robe |
g_a_mstrrobe07 |
Cardio Regulator |
g_i_belt001 |
Verpine Cardio Regulator |
g_i_belt002 |
Adrenaline Amplifier |
g_i_belt003 |
Advanced Adrenaline Amplifier |
g_i_belt004 |
Nerve Amplifying Belt |
g_i_belt005 |
Sound Dampening Stealth Unit |
g_i_belt006 |
Advanced Stealth Unit |
g_i_belt007 |
Eriadu Stealth Unit |
g_i_belt008 |
Calrissian's Utility Belt |
g_i_belt009 |
Stealth Field Generator |
g_i_belt010 |
Adrenaline Stimulator |
g_i_belt011 |
CNS Strength Enhancer |
g_i_belt012 |
Electrical Capacitance Charge |
g_i_belt013 |
Thermal Shield Generator |
g_i_belt014 |
Battle Stimulant |
g_i_cmbtshot001 |
Droid Light Plating Type 1 |
g_i_drdltplat001 |
Droid Medium Plating Type 1 |
g_i_drdmdplat001 |
Droid Medium Plating Type 1 |
g_i_drdmdplat001 |
Advanced Repair Kit |
g_i_drdrepeqp002 |
Security Interface Tool |
g_i_drdsecspk001 |
Advanced Flame Thrower |
g_i_drdutldev007 |
Strength Gauntlet |
g_i_gauntlet01 |
Eriadu Strength Gauntlets |
g_i_gauntlet02 |
Sith Power Gauntlets |
g_i_gauntlet03 |
Stabilizer Gauntlets |
g_i_gauntlet04 |
Bothan Machinist Gloves |
g_i_gauntlet05 |
Verpine Bond Gauntlets |
g_i_gauntlet06 |
Dominator Gauntlets |
g_i_gauntlet07 |
Karaken Gauntlets |
g_i_gauntlet08 |
Infilitrator Gloves |
g_i_gauntlet09 |
Cardio Package |
g_i_implant101 |
Response Package |
g_i_implant102 |
Memory Package |
g_i_implant103 |
Done |
g_i_implant104 |
Biotech Package |
g_i_implant201 |
Retinal Combat Implant |
g_i_implant202 |
Nerve Enhancement Package |
g_i_implant203 |
The Party Selection Screen Available |
g_i_implant204 |
Bavakar Cardio Package |
g_i_implant301 |
Bavakar Reflex Enhancement Package |
g_i_implant302 |
Bavakar Memory Chip |
g_i_implant303 |
Bio-Antidote Package |
g_i_implant304 |
Cardio Power System |
g_i_implant305 |
Gordulan Reaction System |
g_i_implant306 |
Navaradon Regenerator |
g_i_implant307 |
Sith Regenerator |
g_i_implant308 |
Beemon Package |
g_i_implant309 |
Cyber Reaction System |
g_i_implant310 |
Light-scan Visor |
g_i_mask01 |
Motion Detection Goggles |
g_i_mask02 |
Bothan Perception Visor |
g_i_mask03 |
Verpine Ocular Enhancer |
g_i_mask04 |
Bothan Sensory Visor |
g_i_mask05 |
Vacuum Mask |
g_i_mask06 |
Sonic Nullifiers |
g_i_mask07 |
Aural Amplifier |
g_i_mask08 |
Advanced Aural Amplifier |
g_i_mask09 |
Neural Band |
g_i_mask10 |
verpine Headband |
g_i_mask11 |
Breath Mask |
g_i_mask12 |
Teta's Royal Band |
g_i_mask13 |
Sith Mask |
g_i_mask14 |
Stabilizer Mask |
g_i_mask15 |
Interface Band |
g_i_mask16 |
Demolitions Sensor |
g_i_mask17 |
Combat Sensor |
g_i_mask18 |
Stealth Field Enhancer |
g_i_mask19 |
Stealth Field Reinforcement |
g_i_mask20 |
Interface Visor |
g_i_mask21 |
Circlet of Saresh |
g_i_mask22 |
Pistol Targeting Optics |
g_i_mask23 |
Heavy Targeting Optics |
g_i_mask24 |
Blue double light saber |
g_w_dblsbr001 |
Red double light saber |
g_w_dblsbr002 |
Green double light saber |
g_w_dblsbr003 |
Yellow double light saber |
g_w_dblsbr004 |
Purple double light saber |
g_w_dblsbr005 |
Bastila's light saber |
g_w_dblsbr006 |
Blue Double Light Saber |
g_w_dblsbr01 |
Blue light saber |
g_w_lghtsbr01 |
Red light saber |
g_w_lghtsbr02 |
Green light saber |
g_w_lghtsbr03 |
Yellow light saber |
g_w_lghtsbr04 |
Purple light saber |
g_w_lghtsbr05 |
Darth Malak's light saber |
g_w_lghtsbr06 |
Long Sword |
g_w_lngswrd01 |
Krath War Blade |
g_w_lngswrd02 |
Naga Sadow's Poison Blade |
g_w_lngswrd03 |
Blue short light saber |
g_w_shortsbr01 |
Red short light saber |
g_w_shortsbr02 |
Green short light saber |
g_w_shortsbr03 |
Yellow short light saber |
g_w_shortsbr04 |
Purple short light saber |
g_w_shortsbr05 |
Short Sword |
g_w_shortswrd01 |
Massassi Brand |
g_w_shortswrd02 |
Teta's Blade |
g_w_shortswrd03 |
VibroSword |
g_w_vbroswrd01 |
Krath Dire Sword |
g_w_vbroswrd02 |
Sith Tremor Sword |
g_w_vbroswrd03 |
Echani Foil |
g_w_vbroswrd04 |
Bacca's Ceremonial Blade |
g_w_vbroswrd05 |
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-6 Electric |
g_w_vbroswrd06 |
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-8 Electric |
g_w_vbroswrd07 |
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +2-12 Electric |
g_w_vbroswrd08 |
Revan's Robes |
g_a_mstrrobe06 |
Advanced Stabilizer Gloves |
g1_i_gauntlet01 |
Advanced Senseory Implant |
g1_i_implant301 |
Advanced Bio-Stabilizer Implant |
g1_i_implant302 |
Advanced Combat Implant |
g1_i_implant303 |
Advanced Alacrity |
g1_i_implant304 |
Advanced Bio-Stabilizer Mask |
g1_i_mask01 |
Guardian of the Force |
g1_w_dblsbr001 |
Mantle of the Force |
g1_w_dblsbr002 |
Guardian of the Force |
g1_w_lghtsbr01 |
Mantle of the Force |
g1_w_lghtsbr02 |
Guardian of the Force |
g1_w_shortsbr01 |
Mantle of the Force |
g1_w_shortsbr02 |
Insta kill pistol |
g_w_blstrpstl020 |
Generic pistols |
g_w_blstrpstl001 to g_w_blstrpstl010 |
Blaster rifles |
g_w_blstrrfl001 to g_w_blstrrfl010 |
Note: Try different numbers at the end of the letters for different items. Also try entering the name of the item without
any vowels.
Hint: Bastila's underwear:
Equip Dark Jedi robes on Bastila. Remove them to see new underwear.
Hint: Defeating Dark Jedi:
When you level up, you can choose a new Force ability.
Choose Force Resistance, and the next one after that. When you know you are about to fight a Dark Jedi, cast Force Resistance
and their Force powers cannot hurt you.
Force Breach and Force Resistance and good for dealing with other powerful Jedi. Make these the first thing you use in
those battles. Focus on these as you power up your character.
Hint: Defeating droids with energy shields:
To easily defeat droids with an energy
shield, use the Disable Droid or Destroy Droid Force power to do a considerable amount of damage. However, if the droids do
not have an energy shield and you do not wish to engage in close quarter combat, simply equip one or two lightsabers to deflect
the gunfire. If you cannot equip a lightsaber, use an Ion Blaster or Ion Rifle.
Hint: Defeating Terentaks:
When going up against a Terentak or two, make sure someone
in your party can yse stealth, and at least one other person has the Insanity Jedi power. Enable the stealth and begin lay
mines in a clump or a path. Once done, get out of the Terentak's range of vision and the blast radius of the mines, and uncloak.
Then, throw some type of grenade at it and allow it to approach. If done correctly, it should cross all the mines and knock
its health down quite a bit. Note: The Terentak can not be concussioned; do not waste any mines that cause concussion such
as flash mines. Once all the mines have exploded, use Insanity on it. It will be unable to attack. You can then use Force
Shock, Lightning, Storm, Drain Life, Death Field, Wound, Choke, Kill, Slow, and Affliction to whittle its health down. You
can also attack it, and Power Strike works very effectively. Once the Insanity wears off, use Insanity again to render it
harmless again. Repeat this until all the Terentaks are gone. Note: This is a great way to take down the two Terentaks during
the Final Test on Korriban.
Hint: Dantooine: Ancient Ruins: Defeating droids:
When facing the droids, have a party
consisting of your character, Bastila, and Carth. Everyone should have some type of sword and use them to attack the droids.
Hint: Dantooine: Ancient Ruins: Ancient computer riddle:
To get past the computers
and prevent the guardian druids from reactivating, use the following answers. Primary death giving seed world types and those
conducive to death: Volcanic, Desert, Barren. Primary life giving see world types and those conducive to life: Oceanic, Grassland,
Arboreal.
Hint: Dantooine: Courtyard: Cassus Fett's Armor:
When you get to the third Jedi trial,
you will see a merchant near where the Kath Hounds first ambush you. Talk to the merchant that sells armor and weapons. Ask
to see his stock and you will see Cassus Fett's Armor. It costs 15,000 credits. Note: You will no longer be able to get the
armor after you are taken prisoner by Saul.
Hint: Dantooine Ebon Hawk: Easy credits:
When you start to do the last Jedi trial
on Dantoiine, go in the Ebon Hawk. Ask the droid, if available, to make Computer Spikes. Keep asking for more of them.
Next, go to Big Z and let him make Frag Grenades. Then, find the merchant near the Jedi Academy. He sells expensive and good
armor. Sell those Frag Grenades and Computer Spikes, then repeat for as many credits as desired. Note: You can only have about
ten or eleven of anything the crew makes at a time. You also have to ask for them one at a time.
Hint: Dantooine Grove: Keep Juhani while playing a Dark character:
If you are playing
a Dark side character, when you defeat Juhani do not fight her again. Instead, say that she can come back to the Light side.
She will join your team and be helpful in later missions. You can make up for the gained Light points gained by getting Dark
points in the Sandral-Matale Feud quest.
Hint: Dantooine Matale Estate: Increase Dark alignment:
When doing the Sandral-Matale
Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the
Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his
home. Get to the point where you can deny Rahasia. You can go to the Matale's home and speak with him. If you select all the
bottom answers, his last question will be for you to ask 2,000 credits for finding Shen. By selecting all the bottom answers,
you have earned yourself a Dark side point. Talk to the droid again and Ahlan Matale returns outside with the same line of
questioning. Repeat this to accumulate as many Dark points as desired.
Hint: Dantooine Sandral Estate: Increase Light alignment:
When doing the Sandral-Matale
Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the
Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his
home. That is when Rahasia Sandral shows up and asks you for help. If you deny helping her free Shen, she will be upset. After
denying her, go back to her and select "Apologize". After you apologize to her, she will continue with what help she needs,
but deny her quickly instead of hearing her story. The apology earns you a Light side point. You can repeat this as many times
as desired in order to accumulate high Light status.
Hint: Dantooine: Protection from Kath Hounds:
Whenever facing any type of Kath Hound,
equip some kind of self shield to your arm and activate .It this will cause every blow from the Kath Hound to do less damage.
Hint: Dantooine: Stowaway:
As soon as you leave Dantooine, there will be a girl stowaway
in your cargo hold. Big Z will mention something about missing food. If you walk around your ship, you will hear footsteps.
Go to the cargo hold when instructed to find the girl. Return to Dantooine and talk to the Tw'liek near the tree. He will
mention a missing girl. Convince the girl to out to meet the man. If she agrees, you will receive a Light side point.
Hint: Dantooine: Master Zhar's first test:
Question#1: There is no emotion...
Anwser#1: There is peace.
Question#2: There is no ignorance...
Anwser#2:
There is knowledge.
Question#3: There is no passion...
Anwser#3: There is serenity.
Question#4: There is no chaos...
Anwser#4:
There is harmony.
Question#5: There is no death...
Anwser#5: There is the Force.
Hint: Ebon Hawk: Increase Dark alignment:
After finding the stowaway on the Ebon
Hawk after landing on the first planet you land on after Dantooine, select the "Get out of here, whoever you are! Right now!"
option. Talk to her before she leaves to catch her again. Choose that dialog option again. Repeat this to increase your Dark
alignment.
Hint: Kashyyk: Increase Light or Dark alignment:
When speaking to the hologram on
Kashyyk, you have the opportunity to earn both Dark and Light side points. You should answer the questions like a certain
person, but there is an opportunity to comment about how you really feel and create a shift.
After you get the mysterious box (by selling the Spice in the Ebon Hawk's cargo hold), look for it in the cargo hold and
activate it. You can still sell it to the Hutt afterwards. Save the game before opening the box. Now, find out what is inside
for yourself.
Hint: Kashyyk: Avoid answering questions:
Go to every planet and find the Star Maps
on each one but Kashyyyk. Then, go there and you will be captured by Saul. After you escape from the Leviathan you will return
to Kashyyyk. You must now help Chuundar and find the Star Maps. The droid will recognize you, and you will not have to answer
any questions.
Hint: Korriban: Cassus Fett's Blaster Pistol:
Go to Korriban and talk to the merchant
behind the desk near where you meet Lashowe. Ask to see his stock to find Fett's Heavy Blaster pistol. This pistol will be
available at any time.
Hint: Korriban: Dustil Onasi side quest:
During your progress through the game, talk
to Carth. Continue talking to him until he mentions how his wife and son were killed on his home planet. After he is finished,
go to Kashyyk and have Carth in your party. Follow the path that leads from the Space Port to outside the Czerka Corporation
office and continue walking. An intermission sequence will occur where someone who knows Carth will recognize and talk to
him. The man will mention that Carth's son Dustil is alive and has joined the Sith on Korriban. Go to Korriban. Once you are
inside the Sith Academy, look for Dustil. He is in one of those rooms in the area where Master Yuthara is found. Carth will
start talking to him, and Dustil will say that the Sith are his family. Try to convince him that the Sith are evil and he
will ask for proof. Go to the west end on the map. You will see the door to Master Ulthar's room. Use your Security skill
to open the door. Collect the items from the footlockers. You will get a Datapad that proves the Sith killed Dustil's friend
because she was slowing his progress. Show the Datapad to Dustil and he will leave the Sith. You will gain experience points
for finishing the side quest.
Hint: Korriban: Turning Yuthara Ban to the Light side:
To get Yuthara Ban to turn
to the Light side you must visit Korriban before Dantooine is blown up.
Hint: Korriban: Entering the Sith Academy:
Talk to the Sith Soldier guarding the
Sith Academy on Korriban to learn that Yuthra Ban is at the bar and is accepting students for the academy, At this point there
are two ways of trying to enter the base. The first is trying to persuade Yun to allow you in. However, this requires a high
persuasion skill. The second is a lot quicker and once done, persuading Yun to allow you inside the academy should be easy.
Instead of entering the bar to talk to Yun, go back to your ship, An intermission sequence and dialogue showing some Sith
graduates trying to start a fight with you will start. No matter what happens, you will have to fight them. Defeta them and
look at their remains. One of them will have a Sith Academy Medallion. Pick it up and talk to Yun.
Hint: Korriban Sith Academy: Easy experience:
Enter the Sith Academy. Once there,
you will find a room with slaves. There is a computer terminal inside the room. Log into the computer and chose "Hack into
Sith Data files". When you do this, you will notice that the option to hack does not disappear. With the right party member,
the cost for the Data Hack will only be 1 Spike. Each Data Hack will result in 360 experience points for your group. Note:
This was done after all the Sith Academy quests were completed. Also, you can get unlimited Computer Spikes on Tatooine.
Information in this section was contributed by mayzmob.
When inside the Sith Academy, talk to Yuthura Ban and ask her "I want to know about the code". Then, choose "I think I
got it". Do this repeatedly. Each time you ask her for code, you will get 125 experience points.
Enter the Sith Academy. Find the room with the slaves. There is a computer terminal inside the room. Login to the computer
and choose to hack into the Sith data files with T3-M4. Each data hack should cost 0 spikes if T3-M4's Computer skill is over
30. Note: Each time you access the computer, it will cost 1 spike
Hint: Korriban Sith Academy: Earning prestige for the Sith Master:
One way to earn
prestige for the Sith Master is to destroy a malfunctioning assault droid. Before you can this, you must first make your way
through a large amount of battle droids. Once inside you can talk to the assault droid. He tells you information and how to
help him. In helping him, you will get Light side points. The eight systems you have shut down are as follows: Combat, Motor,
Sensory, Memory, Cognitive, Emotional, Creative, and Core.
In order to earn enough prestige to take the Sith test, you must persuade Lashowe that you will help her. Find the Jedi
Holocron. When you get it, do not let her leave. After she fights you, get the Holocron and take it to Master Uthar to try
to become a Sith.
Hint: Korriban Sith Academy: Uthar's footlocker:
Use T3-M4 to break into the Master
Uthar's bedroom. Look in his footlocker to find a mask which gives you extra saber damage and immunity to mind affecting powers.
Hint: Korriban Sith Academy: Keep all earned items:
Instead of giving Master Uthar
the items you have earned in the tombs, just kill your competition then tell Master Uthar that you killed them. He will say
that since you are the only one alive, you win.
Hint: Korriban: Naga Sadow Tomb: Special cold and fire grenades:
Defeat the two Tarentateks
in the temple room, then pull the lever in the right top corner to unlock two doors, the one you came in through and the one
next to the lever. This second door leads to pillars with the fire and cold grenades which will get you across the acid pool.
Note: Use the special cold grenade when corssing it.
Hint: Korriban: Naga Sadow Tomb: Defeating the Tarentateks:
When finding the Star
Map in Naga Sadow, you will encounter two Tarentateks. To kill them, back yourself into a corner. This allows you to fight
one without the other one being able to attack.
If you have Jedi Speed or any stimulant packages, and a Stealth Shield, you can do this easily. Activate your Stealth Shield
and walk out in the open to where the left side Tarentatek comes in range and throw a grenade. When the two run at you, run
by them and hit the switch in the right, then run to the door and let yourself in. The monsters cannot follow you in here.
You can kill them with distance Force attacks (such as Force Kill) without them approaching you.
Information
in this section was contributed by tony.
Use Force Speed to get the Tarentateks out of the way so you can use the lever. Then, go into the room that has the special
grenades. Either equip a blaster or just run up to the doorway to kill the Tarentateks. They should not attack you.
Run to the corner of the room where the Tarentateks are located. Try to fend them off and find the lever. Pull the lever
to unlock the door which contains the grenade you need later find the Star Map. Run to the door, go in, and the Tarentateks
will not be able to follow. You can get very close to them and inflict damage without them being able to inflict a lot of
damage to you. If your health goes down a lot, simply retreat into the room, heal yourself, and continue.
Make sure sure you have the Stealth ability (preferably at high level; 10 or more). Turn on stealth mode and slowly sneak
past them and pull the lever. This will allow you to open the door. Go in and get the special grenades. The two Tarentateks
still should not notice you. Remain in stealth mode and sneak back out. This will take less time than trying to kill them
from inside the room and will also save grenades.
Hint: Korriban Naga Sadow Tomb: Power ring puzzle:
The four systems must be transferred
from the left pillar to the right pillar. Move the four rings in this order.
Information in this section
was contributed by Alen Mcdohl.
Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left
to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left
ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle
to Right.
Hint: Korriban Naga Sadow Tomb: Defeating Yuthura and Uthar:
Complete the Naga Sadow's
tomb after poisoning Yuthura and Uthar . When you have defeated the two Terentateks in the right chamber, get the cold and
fire grenade to clear the acid. When you have the grenades, go to the central chamber where the acid is located. Throw the
cold grenade and freeze the acid. When you are on the ice, lay about 12 mines of any kind besides flash and save the game.
Get the Sith ceremonial lightsaber and return to the ice pack. The intermission sequence with Uthar and Yuthura will start.
Kill both Yuthura and Uthar by running to the tomb door behind you. The mines will explode, killing both of them while they
are still poisoned. Pick up the items, run to Dreshdae, and fly to the next world.
Hint: Manaan Sith Base: Defeating the Dark Jedi:
Have the main character as Bastila
and Big Z in your party. Once inside the base, after getting past the water pressure is a room where you will find Sasha.
Next to that room is another room with a dark Jedi and two fish-like creatures. To defeat the Dark Jedi, have Bastila throw
the lightsabers at her and make Big Z attack her with two swords. Keep doing this and she will die quickly. You can take out
the other two fish creatures afterwards.
Hint: Manaan Sith Base: Entering training room:
The only way to get to the training
room in the Sith base is to first go to the Cantina in the city. You will see a Selkath deep inside the room. Talk to him
and he will tell you about his daughter that has joined the Sith. Agree to help him, and the door to the training room should
be open. Return to the Sith base and go to the locked door. Once inside, it will look like a cross-shaped area. Find the door
that is marked "Medical". Go in there first, then the dormitory. Talk to the daughter, then go to the training room to fight
the Dark Jedi.
Hint: Manaan Republic Enclave: Sith encryption code puzzle:
For these matrices:
Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative:
1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1,
3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)
The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter the Sith Private Hanger on Manaan.
Hint: Manaan: Increase Dark alignment indefinitely:
Accept the mysterious datapad
on Tatooine after killing Calo Nord. Go to Manaan and talk to Hulas in the eastern part of Athos City, but make sure you first
switch everyone out of your party so that you are alone. He will ask you to assassinate Lorgal, who is in the Republic Embassy
just north of his location. Hack into the terminal near Lorgal's cell in the Republic Embassy. Select the option to assassinate
Lorgal, but make sure you do not have enough Computer Spikes to kill him (either sell all your spikes or deposit them into
you storage onboard the Ebon Hawk, except for three). If done correctly, he should still be alive and be on the same screen
after you select that option. The screen should say "FAILURE: Not enough spikes" or something similar. Keep selecting the
option to kill him repeatedly until you are satsified. Log out of the terminal and you will gain Dark side points, but Lorgal
will still be alive. If your not maxed out on Dark Side points, log back in and keep "killing" Lorgal.
Finish everything needed to be done underwater (get through the Republic Research Station, past the big shark, and to the
Star Map). When you surface, Roland Wann will meet you just outside the door. You will converse about what you found out about
the fate of the station. Once you are done talking to him, talk to him again. He will say something along the lines of needing
to keep your conversation secret. Choose the option that asks him for a bribe to keep silent. He will more or less ignore
you and you will gain Dark Side points. After that, he will continue to say the same thing every time you talk to him. Keep
trying to bribe him and you will get a Dark Side point each time.
Hint: Manaan: Genohardan assassination missions:
At some point, you will be given
a Datapad on Tatooine that tells you about someone named Hula looking for you on Manaan. He wants you to come alone or not
at all. If you try to speak with him with others in your party, he will not talk to you about the Genohardan. If you come
alone, he will talk to you about a secret bounty hunters guild that only the elite are allowed to join. If you are trying
to remain on the Light side, do not take up his offer. Instead, politely refuse him and walk away. If you are playing on the
Dark side, take him up on his offer. You will first have to kill one of two people, on Manaan and Dantooine. Kill both of
them to get rewards. You then have to kill three others, on Manaan, Kashyyyk, and the Dune Sea of Tatooine. After you kill
all three of them, you will learn that Hulas was actually having you kill the leaders of the Genohardan, and is now going
to become the leader himself. You can either walk away or challenge him. If you challenge him, he will want to meet you in
the Dune Sea of Tatooine for a final battle there. Do not go alone. He will be there with about eight others to help him.
Also, be prepared before you exit the gates to the desert; the battle starts as soon as you go through. Once you defeat the
Genohardan, you get some nice items and plenty of Darkside points from the assassinations.
Hint: Manaan: Win your own trial:
After you complete what's needed at the Sith base,
the only way out is the elevator to the city. Once you get to the top, the guards will place you under arrest. You will go
to trial. If you accept the help of the Selkath to defend you, you will lose and die. If you represent yourself, they will
find you innocent.
Hint: Manaan: Defeating Calo Nord:
After you see the intermission sequence featuring
Calo Nord coming to kill you, go to Maanan. Complete all the tasks at the underwater station. While you are going to your
submarine, you will find Calo with two thugs with him. Equip a double vibroblade and attack Calo. Tell you teammates to attack
the others and you will easily kill him. Note: He has 2,000 credits in his remains.
Hint: Manaan: Facing Darth Bandon:
If you choose Manaan as the third planet you visit,
you will fight Darth Bandon in the first hallway in the underwater base. He appears there after you return from the Star Map.
If you stand in the middle of the door before opening it, the Dark Jedi that are with him will just stand there, making it
a lot easier to defeat him. Note: They will attack you after Bandon is dead.
Hint: Manaan: Duplicate items:
1. Go to the submersible in Manaan. Equip your two other party members with the items to be duplicated.
2. Go down to the underwater base. Go to any airlock.
3. Unequip all of the equipment from your other two characters.
4. Go through the airlock and come back in.
5. Your other two characters will have "respawned" with what they were wearing when they came down to the base,
thus leaving you with one set of their equipment in inventory and another equipped to them.
6. Repeat steps 3 and 4 as many times as desired.
Note: Sometimes they do not respawn with the equipment. If this happens, re-equip all the items, then go through the airlock
and come back inside. That should fix it.
Instead of doing the "do not respawn fix", you can just put the items you want duplicated on again, then save the game.
Then, continue with steps 3 and 4. This way, you can duplicate other items than just the ones your other two characters were
wearing when they came down to the base. You save time by not having to go out the airlock to reset the respawn.
Hint: Star Forge Command level: Darth Revan's and Star Forge robes:
When you get onto
the Star Forge, you will eventually run into a hallway with about eight gun turrets. At the end of the hallway farthest from
the turrets is a room with an armor creator. With a number of Computer Spikes you can create personalized Jedi armor. If you
choose the Dark Side you will caquire Darth Revan's Robes. If you are on the Light Side, you will acquire the Star Forge Robes.
Hint: Star Forge: Droids:
When fighting the droids that keep respawning, slice the
terminals around the hall and choose to overload the generators.
To stop the Star Forge droids from regenerating, you can either create your own droid or overload the terminal. If you
run out of spikes, the containers next to every terminal will glow green as if they have an energy shield. Go to all of them
that are glowing. Open them together and they will have enough spikes to overload the terminals or create droids.
Hint: Star Forge: Battling Dark Jedi, Dark Jedi Apprentices, and Sith Troopers:
If
you can, avoid using Force powers to save things such as Drain Life or Death Field for fighting Malak. Switch to the easy
difficulty setting if desired and change it back later.
Hint: Star Forge Factory: Defeating Malak:
To make the final battle easier, use Drain
Life, Death Field, Shock, Force Lightning, or Force Storm on the captive Jedi to destroy them. Note: Drain Life and Death
Field will restore you to maximum vitality.
While fighting Malak at the very end of the game, there are "dead Jedis" around the arena. If you have the power of Death
Field or Drain Life, you can also use these bodies the same way that Malak does. Target the Jedi and use the Drain Life or
Death Field power. You will have a fresh bar of life, and Malak can no longer recharge by using the Jedi.
When you begin battling Malak on the Star Forge, fight him until he retreats and takes energy from the dead Jedi. Then,
fight him a second time until he retreats again. Once he retreats the second time, destroy all the Jedi. Start from the Jedi
on the left side of the room, then make your way to the balcony and destroy all of them there. Finally, travel to the right
and destroy the remaining ones there. Try tp heal yourself as you are making your way to the Jedi. Once you get to the right
and destroy the Jedi at that location, wait for Malak to catch up to you. He should be considerably stronger the third time
you fight him. Battle him until his health is half way depleted. If your health starts dropping too low, use either Medpacs
or the Heal power. Once his health is half way down, boost your health all the way, and you should be able to finish him with
your lightsaber. The Flurry attack is recommended.
To defeat Darth Malak easily, you can use the Destroy Droid Force power on the dead Jedi. This way, Malak cannot power
up and there will be only one battle.
The easiest way to beat Malak is to run. All close range attacks end in your death. As soon as he shows you his captured
Jedi, run away. Run to all the "dead" Jedi and finish them off with a "kill" Force attack. Then, allow Malak to get close
enough for you to attack with "Force Storm." Hit him once and run. Get far enough away and use the same attack. Keeping running
and hitting until he is dead. He will not attack you from afar; and you will be safe.
Information in this
section was contributed by tony.
To defeat Malak easily, keep him at a distance unless you are about level 20. First, set your items to Advance Medpacks,
so that you can use those quickly when needed. Next, run away from him and exit battle mode. Then, destroy all the captive
Jedi so that Malak cannot heal himself. Keep your distance from Malak and use the "Throw Lightsaber" feat to kill him easily
without having to fight him one on one. Make sure to have plenty of Advance Medpaks to keep yourself healed during the fight.
Do not use "Force Heal" if possible to save your Force powers to throw your lightsaber.
You can defeat Malak faster if you have about 12 Life Support Packs. Whenever Malak pauses to drain life from one of the
Jedi, save the game. It will return paused, giving you the chance to use a Life Pack and fight again. Repeat this until he
is defeated.
When facing Malak, have Burst Of Speed and as many shields and stimulants as you can get. When you begin the battle, cast
Force Resistance or Immunity, then fight after he tells you about the suspended Jedi. When you begin to fight again, use Burst
Of Speed and run around the deck to get far enough away from him to activate your shield. Then, run more and pump yourself
full of stimulants. Next, drain the life from every Jedi so Malak cannot use them. Finally, fight Malak. Repeat this if needed
for the third bout.
When you obtain Yusani's Energy Shield, save it for the final confrontation with Malak. It is by far the best energy shield
in the game and you only get it once. When active, it makes you invulnerable to lightsaber attacks.
If you are a Dark Side character fighting Lord Malak, use Plague to slow him down and use Force Life Drain or Death Field
on the captive Jedi. Doing so will replenish your health and Force points.
If you are playing on the Light Side and have Throw Lightsaber, you can replenish your Force points by freeing the captive
Jedi by throwing it at them. Keep running away from Malak, throwing your lightsaber at him. When you run out of power, throw
a lightsaber at the Jedi to defeat him rather easily.
If you chose to be a Jedi Guardian, run as far away from him as you can and use the Force Jump to hit him. Run away before
he can hit you back. Repeat this and any of the other strategies for using the Jedi and he will be incredibly easy to defeat.
Make sure to have two of the following: Master Power Attack, Master Flurry, or Master Critical Strike. These will benefit
you when having to face him physically. The Force powers that you should have are Death Field and Force Storm. He will be
immune to almost everything else (except perhaps Force Wave). Use the physical attacks until he explains the Jedi generators.
Then, use your Force powers to drain the generators for yourself. Then, use your physical attacks to finally defeat him. When
he goes over to a remaining generator to restore his power, use this time to regain your own health and boost your powers
will Heath Packs and Stimulants.
When facing Malak as a Light side character, fight him to the point in which he reveals his Life Drain on the dead Jedi
surrounding the room. Then, use Lightsaber Throw to kill the remaining dead Jedi. You will not gain Dark side points since
you are "setting them free". Each kill will result in you regenerating to full health. After that, use the run and Medpack
technique.
Make sure you have Heal, and Death Field, Lightning or Destroy Droid. Stock up on Thermal Detonators and Mines (preferably
Average and Deadly Frag and Plasma). When you are in the factory before you fight, lay down the mines in order from Deadly
to Average to Minor. Have Malak run into the mines. Once you engage the battle so he runs to the first Jedi, save the game
under a new slot then destroy the Jedi one by one. Then, keep a distance from Malak and keep throwing Thermal Detonators at
him. If your health gets too low, use Heal or Medipacks or Life Support Packs.
When facing Darth Malak, use Force Breach on the Captive Jedi. Note: This can only be done after Malak has drained the
life of one of the Captive Jedi. Also, you cannot free a Captive Jedi when his energy is drained.
Before facing Darth Malak, make sure you have all Force points and have Life Drain or Death Field and Force Immunity. Also,
make sure you have at least two Verpine Prototype Shields. You can get those at Korriban after you have received all the Star
Maps. The seller of these shields is in the Korriban Cantina. Before you walk into the door which Malak is behind, use Force
Immunity and activate the Verpine Prototype Shield. When Malak is done talking and the fight begins, you may need to activate
Force Immunity again. Fight Malak until he runs and tells you about the captive Jedi. Once he is done, run around to all the
Jedi and use Life Drain or Death Field. Next, reactivate Force Immunity and the Verpine Shield. Save the game. Once you have
saved, Malak should be close behind you. Try to stand next to a captive Jedi -- while you are fighting Malak, when you get
him down to low health he will try to drain life from the Jedi. However, because you already drained all the Jedis it will
do nothing except give you a chance to get some hits on Malak. When you are fighting him, use a double bladed lightsaber.
It seems to be the most effective weapon against Malak. Sometimes your Verpine Shield will run out. If this happens, use Force
Push on him. This will give you a chance to reactivate the shield and keep fighting.
Hint: Taris: Black Vulkar Base: Easier Swoop Accelerator battle:
If you want to get
the Swoop Accelerator from Brejik, but do not want to fight as much in the room and outside the base for Light path followers,
or in the Hidden Beks Base for Dark side followers, use the following trick. When first in the room with the accelerator,
say that you will betray Gandon and race for Brejik. You will now be taken back to the Lower City, with all the Vulkar guards
removed. Then, return into the Vulkar base and go back down to where the Swoop Accelerator is located. You will now have only
three Vulkars in this room, which makes that fight slightly easier. However, after that fight, when you gain the accelerator
and you return to the Lower City, you will not have more enemies to fight along this passage. This allows you safe access
to the Hidden Bek base, which you now also no longer have to fight through. Go up to where Gandon was loaced and tell his
bodyguard you have the accelerator, cutting out a lot of the battles. Note: You do not gain Dark side points for doing this.
Hint: Taris: Black Vulkar Base: Increase Dark alignment:
There will be a waitress
in the Black Vulkar Base. Talk to her, then threaten to kill her.
There will be a Vulkar who will talk to you after you fight him. Kill him.
When you go to steal Gadon's Swoop Bike Accelerator, the Vulkars will negotiate with you. They will tell you to kill Gadon
and race for the Vulkars.
Hint: Taris: Lower City: Bounties:
Go to a hutt named Zax in the Lower City Cantina
to get bounty jobs. After killing a bounty, return to Zax and ask for the money. He will give you more if you use Persuade
successfully. The bounty victims can be found in the following locations:
Matrik: Lower City, first apartments
Largo: Upper City North apartments
Dia: Upper City South apartments
Selvan: Lower City, second Apartments
Bendak Starkiller: At the Upper City Cantina, Bendak will be in the Pazaak room. Talk to him and he will tell
you to return after killing all of the duelists in the dueling ring.
Hint: Taris Lower City: Keep Sith Armor:
After obtaining the Sith Armor, transfer
it to another person in your party and equip it. Swap that person out of your party for another character before getting the
Sith papers from the Hidden Bek leader, Gadon. Note: Whoever you switch out to must keep it on while going between planets
or you will still lose it.
Hint: Taris Lower City: Extra items:
Find Mission and get inside the Black Vulker's
base. Go to the room where the prototype swoop racer engine is located. One of the Black Vulkers will offer to let you join
them. Do this and he will tell you to kill Gadon. Once you are outside the base, go back inside to that same room. Kill the
three bodyguards and get the prototype engine. Then, go to the Hidden Bek base, but do not kill Gadon. Tell them that you
have the prototype engine and enter the race. Win the race, and kill Bergek and his people. You will have Bastila at you hideout.
Once there, return to the Hidden Bek base. You will be able to enter the race again. You do not have to win it this time.
Bastila will be standing there, Talk to her and you will return to your hideout with an extra double-bladed lightsaber, Bergek's
belt, and his gloves. You can sell these items or equip them to your allies. You can do this multiple times and get however
many desired.
Hint: Taris Lower City: Easy credits:
After taking the elevator into the lower levels
of the Vulkar base, locate the disabled war droid. It resembles those used by the Sith. While scrolling through the "Repair"
options, you should see one to program the droid to ram the hanger bay doors. After doing this, enter through the doors the
droid destroyed. Defeat the guard droid and open the two footlookers in the room. You will find 2,000 credits inside one.
Information in this section was contributed by will.
Hint: Taris Sewers: Finding Zalbaar:
Enter the sewers and take the door to your right,
go straight, go through the first door on your right, skip that room and go straight, go through the first door on your left,
go through the first door on your right, then take a left.
Hint: Taris Sewers: Finding the Rancor:
Go through the first door to your left, then
go straight, go through first door to your right, take a right, go straight, and take a left.
Hint: Taris Sewers: Defeating the Rancor:
In the room just before the Rancor, you
will notice a dismembered arm. Search the arm, and you will receive an item (synthesized scent) that is supposed to lure the
Rancor. Go into the Rancor room, approach the corpse pile, and search it. Take all the items. Search it again, then press
X to enter "give" mode. Put in one frag grenade and one of the synthesized scents obtained from the dismembered arm.
Exit the item screen. The Rancor will approach the corpse pile, eat it, and explode. This saves you from fighting, keeps your
health, gives you more experience points, and also saves you four or five grenades.
Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk to the pile of bones in middle of room.
Take the things in the pile. Access the now empty pile and drop the odor (obtained in the same area) and one frag grenade
in. An intermission sequence will begin. The monster will approach the pile, eat the grenade, and die.
Search the severed arm just outside the door to the Rancor's lair to get three vials of synthesized scent. If you have
only one frag grenade, run carefully to the corpse pile and take all the items there. If you do not approach the Rancor, he
will stay back and not attack, even though he is shown as an enemy. After looting the pile, switch to "Give Items". Place
one frag grenade in the pile, then one vial of synthesized scent. You will be treated to an intermission sequence showing
the Rancor's demise, and an easy 200 experience points.
If you have a few frag grenades, you can easily use them to kill the Rancor. Walk towards it, and as soon as it highlights
as an enemy, throw a frag grenade. Then, immediately turn and run back into the doorway you just came from. The Rancor will
be unable to follow you, and after suffering 20 damage, will walk back to its starting location. Save the game and repeat
to kill the Rancor for 700 experience points. Five or six frag grenades should be sufficient, especially if you save and reload
to ensure that each grenade does the full 20 damage instead of 10. For added flair, you can rush in and finish the Rancor
off with a melee attack once it is almost dead. However, you will be killed if your first swing misses.
Hit it with a poison grenade. After it wears off, give him another. It will not kill it, but you can finish it off with
a frag grenade.
When outside of the room before the Rancor, go into solo mode with any character. Get close enough to the Rancor to throw
a harmful grenade (not a concussion grenade, etc.) When you throw your first grenade at the Rancor, run back to the room outside
the Rancor area. Repeat this to eventually defeat the Rancor. Note: Do not let the Rancor catch up to you and damage you when
you throw your grenade; as soon as you throw it, run away.
Use Mission's stealth and sneak past the Rancor by taking the very right side, then walk in front of it. Kill both of the
guards at the door, then come back directly in front of the Rancor and blast him continuously, keeping him occupied. After
that, sneak all your other characters to where Mission is standing.
Hint: Taris Sewers: Bypassing the Rancor:
When you see the Rancor that is facing
away from your team in the large room, take only one of team members and put the other in the "Apartment". You should only
have "yourself" and Mission Vao. At the entrance of the large room facing the Rancor (with his back turned), take over Mission.
Turn on the invisible camouflage and move Mission towards the door the Rancor is facing. Move Mission to the right side of
the Rancor where his right foot is far enough back so she can pass. After moving past the Rancor, go to the door, open it,
and notice two guards. Toss two plasma grenades at them, then finish them off with Mission's blaster. Turn around and move
fairly close to the Rancor. Open fire on the Rancor to keep it distracted. Switch to your character and follow the same route
that Mission took. The Rancor will be too distracted with Mission and will not notice you. Be sure not to touch the Rancor.
Once your character has made it where Mission is located, toss only frag grenades. It will take between five to seven of them
to kill the Rancor. You will not have enough frags to kill the Rancor, but you can both move to the door that the guards where
watching and move to the next level. Finish off the Rancor later and continue on.
Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to pass the Rancor first. When she reaches the door
to the gang base, equip a blaster and open fire. Then, take the main character and use their stealth camouflage to also pass
the Rancor.
Save the game at the door just before confronting the Rancor. Walk up until you pinpoint the monster in combat mode. Then,
throw one concussion grenade. If he does not turn around, the grenade worked. Quickly run for the door to the left or right
of the beast. Note: You will also need to kill two guards.
When you see the Rancor, slowly walk up to it and throw an adhesive or concussion grenade at it. Then, quickly run in the
room and defeat the Vulkar guards. Make sure you have a lot of medpacs.
Hint: Taris: Sewers: Easy experience points:
When you get to the sewers, if you find
a pack of Rakghouls, kill them. Transit back to the hideout, then transit back. The Rakghouls will be there again.
Hint: Taris Undercity: Cheap Medpacs:
In the Undercity in Taris is a man that has
a shop. He sells Medipacs for 30 credits. Everyone else sells them for 40 credits.
Hint: Taris Undercity: Easy experience:
Go to the location where you meet a gang
of looters. They will tell you to go back. You will then be attacked by Rakghouls. Slightly farther in that direction, you
will find two groups of the monsters. Fight them. Return back later to that location and they will be there again. Repeat
this to gain experience points.
Hint: Taris Undercity: Finding the Rakghoul Serum:
To locate the Rakhgoul Serum, go
through the village gate. Go right and fight some Rakghouls and look for a dead Sith corpse. There are two dead siths, but
only one of them has the serum. Search the corpse to find the serum, then either return it to clinic or Zax at Javyar's Cantina.
Hint: Taris Undercity: Finding the journals:
Talk to Rukil and he will ask you to
find the journals of his student or daughter. If you agree and find it (off to the far left from the gates, surrounded by
Rakghouls), he will tell you to look for the journals of his father and grandfather. Both of these are in the sewers of the
Undercity. When you get to the sewers, look in every door that you can open. The journals are far apart from each other. Bring
them back to Rukil and he will read them. He will give them to Gandor, then the entire village will begin a long journey for
the Promised Land.
Hint: Taris Undercity: Increase Dark alignment:
In the Under City, there is a cage
where people with the Rakhgoul disease ask you to get the cure. Instead, tell them that you will kill them.
Hint: Taris Upper City: Dueling rewards:
Go to the Upper City Cantina and talk to
a hutt named Ajurr. After a duel, go back to him to collect the credits.
Deadeye Duncan: 100 credits
Gerlon Two-Fingers: 200 credits
Ice: 300 credits
Marl: 400 credits
Twitch:
500 credits
Devak Starkiller: 900 (if you Persuade Ajurr sucessfully)
Hint: Taris Upper City: Duelist weaknesses:
Deadeye Duncan: Anything
Gerlon Two fingers: Grenades
Ice: Grenades
Marl: Blasters
Twitch: Grenades
Bendak
Starkiller: Grenades
Hint: Taris Upper City: Defeating Bendak Starkiller:
Go to the vendor that is outside
of the cantina in the Upper City. Buy the Echani Ritual Brand or any other melee weapon that does considerable damage. Start
the match with Bendak. When the fight begins, target him and run along the outer edge of the arena until you get within a
few meters of him. Then, run towards him in a zigzag motion to avoid getting hit by his blasters until you are directly next
to him. At this point you should have suffered little or no damage from Bendak. Start hitting him with everything you have
and you should be able to kill him using little or no medpacs.
This trick requires the Echani Fiber Armor and a Mesh Underlay. Assemble the Underlay in your Echani Armor and it will
give you damage reduction against fire. Bendak only throws plasma grenades; you will be invincible if you wear it while fighting
him. Do not try to get closer to him than the starting point and you will be all right.
Hint: Taris Upper City: Defeating opponents in duels:
To defeat strong opponents in
the duel ring, such as Twitch and Brendack Starkiller, get a lot of Medpacs and frag grenades. At the start, throw a frag
grenade and begin to run from side to side. Keep throwing frag grenades. When your health gets low, use a medpac and repeat
until they are defeated. Note: If you defeat Brendack Starkiller, you will get his blaster. It is a good weapon for Carth.
Use the following trick to win all the duels with only a level 2 character. If you are saving your level ups for more Jedi
Powers, you can still defeat all of the duelists on Taris. For Dead-eye, just use a blaster. For Gerlon 2-Fingers, use your
choice of a blaster or Prototype Vibroblade. Then, progress through the planet to the point after you break into the Sith
base. As you do this, save mines, grenades, and energy shields. Use your choice of blasters or swords against Ice next. Then,
start the fight with Marl. Do not engage him when it pauses. Instead, plant a mine (frag recommended) right where you start.
Run forwards so that Marl does not hit the mine, and intentionally allow him to kill you. Do this repeatedly until you have
five or six mines placed. Then, start the fight. Use an Adrenal Alacrity to increase your speed. Run around and lure him over
the mines. If they do not kill him, run away, blast him, run away again, blast him, and repeat. For Twitch, use grenades.
If you can, incapacitate him with either a Cryoban or Stun grenade. Keep throwing them. Then, take the steps necessary to
fight Bendak. Make sure you have a decent amount of grenades before fighting him. As soon as the fight starts, use an energy
shield and as many Stims as feasible. Throw grenades at him, and dodge his by running back and forth. When he hits you, use
the shield again. If you get stunned, he usually does not kill you at that time. When throwing grenades, use this progression:
Plasma, Cryoban, Frag.
Hint: Taris Upper City: Getting the Sith uniform:
In the Upper Cantina, there will
be a girl named Sarina. Talk to her and compliment her and/or agree with everything she says. She will invite you to a party.
It will be at the North Apartments, at the second door to your left. There will be a backpack in the corner of the room that
contains the Sith uniform.
Hint: Taris Upper City: Open hologram locked box:
During your stay on Taris, you will
find a locked box in one of the Upper City apartment rooms. To unlock it, you must activate the holograms in the correct order.
The order is: Enlinda, Ujaa, Ujii, Loopa, Fodo, Ashana. Open the box to get Echani Light Armor (upgradable).
Hint: Taris Upper City: Save 20 credits:
In the Upper Cantina, there is a girl in
the gambling room who want 20 credits to get a drink. Do not give it to her.
Hint: Taris Upper City: Unlimited Medpacs:
Go to the Hutt that will let you duel.
Lose intentionally then go to the corner to the left of the Hutt. There will be a container that marked as first aid. You
can only get one Medpac at a time. Then, talk to the Hutt to fight again and lose. Go back to the container and you can get
another Medpac. Repeat this as many times as desired. Note: If you defeat Twitch, the Medpacs will stop appearing in the container.
Keep losing to Twitch or anyone before him and return to the container after each loss.
Hint: Taris Upper City: Increasing Dark alignment:
When you first go outside of your
apartment, by the entrance to the Upper City North there will be two Bounty Hunters that will be harassing a merchant. Save
the merchant, then threaten him.
When you are on the east side of Taris, walk toward the three drunkards. This will initiate one of the drunkards to insult
you. Pick the last response at the very bottom of the dialogue menu to start a fight with the drunkards. Before the fight,
it will state that you have gained Dark Force points. Beat the drunkards to continue.
Hint: Taris Upper City: Increasing Light alignment:
Somewhere in Taris is an alien
that kids are taunting. He will ask you to help. If you tell the children to leave him alone, they will leave after a short
conversation. The alien will thank you. If you offer it a Medpac, you will earn a Light side point.
Hint: Tatooine Anchorhead: Unlimited Computer Spikes:
You can find unlimited amounts
of Computer Spikes on Tatooine. Go to where you can purchase droids (near the desert gate) and you can buy an unlimited supply
of Spikes for 250 credits each.
Information in this section was contributed by mayzmob.
Hint: Tatooine: Anchorhead: Easy credits:
Look for a woman near the Hunting Lodge
that will sell you a Wraid Plate. Sell it for 500 credits. After that, go out into the desert and kill all the Wraid and get
their skull plates. Return to the Hunting Lodge and sell them for 32 credits each.
This trick will give you 600 credits each time. However, you must be skilled at Pazaak. You also must have most, if not
all, of your cards be both positive and negative (making it very easy to win). On Tatooine, go into the Hunting Lodge and
save your game. Play the Pazaak player there. If you lose, reload your game, and if you win, save your game. Eventually, when
you win enough times he will start playing you for 600 credits per matche. He never runs out of funds. Depending on how skilled
you are, you can make 600 credits about every two minutes.
Hint: Tatooine: Anchorhead: Getting battle droid for less credits:
Go to the droid
shop and persuade the shopkeeper to the point that you only have to pay 2,500 credits. If you need credits, get Wraid Plates
to sell at the Hunting Lodge.
Hint: Tatooine Sand People Territory: Entering enclave:
When you go to the Sand People
enclave on Tatooine, you have to war the Sand People robes. Also, you must walk and not run. Even if you kill all the Sand
People outside the enclave, you can still get in. Put on the robes and walk to avoid the gun turrets. You must also have HK-47
in your party to enter.
Hint: Tatooine Sand People Territory: Sell Sand People clothing:
Equip the Sand People
clothing to any character then change to another type of armor. The clothing you just took off will now be in a new slot in
your inventory. You will now be able to sell the piece that your character wore. If you have a lot of them, keep switching
your armor between the unworn Sand People clothing and another armor. They do not sell for much, and they disappear after
you meet with the Sand People. Note: Make sure that you do not sell all of them, otherwise you will not be able to enter their
enclave.
Hint: Tatooine Dune Sea: Easy experience and credits:
After you give the Sand People
Chieftain the water vaporizers, go back to the entrance to the Sand People territory. The Sand People guarding the entrance
will not react to you, unless you talk to them. The Sand Person to the far left (not the Elite) will keep respawning after
you kill him. You can rack up unlimited credits by taking his Gaffi Stick each time you kill him. You also can accumulate
unlimited experience by killing him each time.
To level up quickly and early, go to Tatooine and kill the Wraids for over 2,000 experience points. Leave the area and
return then kill them again. Kill the Sand People who attack you while you are doing this to get more experience and credits
for the Gaffi Sticks and Wraid Plates. Repeat as many times as desired The Wraids will respawn in three areas all of the time
in the same pattern.
Hint: Tatooine Krayt Dragon Cave: Defeating Calo Nord:
Have a party consisting of
Bastila and Carth. Have Carth equip one or two melee weapons and have your entire party attack Calo. Note: It helps to have
the normal or advanced power swing to attack him. If you have it, keep doing this and Calo will probably attack Bastila and
Carth instead of your character. He should die quickly, and his thugs are easy pickings.
When Calo Nord appears after coming out of the dragon's lair, instead of engaging him, you can run around the slain dragon
on its right side and proceed to the exit of the Eastern Sand Dunes. Calo will not attack you. Make sure your entire party
is with you when doing this.
Make sure you have a healthy supply of mines (may can be recovered in the Western Dune Sea) and Thermal Detonator (found
on the body of a Twi'lek in the Western Dune Sea). Complete the Krayt Dragon quest and save the game. Enter the dragon's cave,
acquire the Star Map, then leave. Pay close attention to where Calo and his henchmen appear. Load your saved game and place
all your mines approximately where Calo appeared. Enter the cave and acquire the Star Map again. Leave and watch the intermission
sequence. Calo and his henchmen should already be standing in death row. While the game is paused, select the Thermal Detonator
and aim it at Calo Nord. Let it fly, then prepare for an all out assault.
Hint: Tatooine: Defeating Sandpeople:
While in the desert, if a group of Sandpeople
ambush you, make sure that your party consists of HK-47, your character, and Bastila. HK-47 should have the Disrupter rifle.
As he shoots them from afar, have yourself and Bastila attack them with lightsabers. After you kill them, check their remains
for their clothing. If you wear it, they will not attack you.
Hint: Unknown Planet: Zal Armor:
The Zal armor is one of the best in the game. It
is better than Cassus Fett's Armor, and it is free. On the Unknown Planet, be peaceful with the Tribe of The One. Kill the
Mandalorians near the Temple. Return to the outside of The One's Base. Turn left, and talk to the Warmaster. He will lead
you to a footlocker. Inside, you will find the Zal Armor, a thermal damage-preventing belt, some mines, and some Thermal Detonators.
The Zal Armor has the following stats: Defense Bonus +12, Max Dexterity Bonus +1, Damage Resist: 25 Sonic, 25 Fire, 25 Cold.
Hint: Unknown Planet Temple: Crystals:
Before you leave the planet, make sure that
you go to the workbench and construct your most powerful crystals into your lightsaber(s).
You will find two pillars in the temple. Inside those pillars are two lightsaber crystals. Get both of them; one is the
most powerful crystal you can get. It has an incredible feat against the Dark Side.
Hint: Unknown Planet: Keep Zaalbar on Dark Side:
If you decided to turn to the Dark
Side and you are returning to the Ebon Hawk with Bastila, you must tell your comrades at the ship that you have turned back
to the Dark Side. To avoid losing both Mission and Zaalbar, you must have the Dominate Mind Force power. You can use this
to force Zaalbar to kill Mission.
Hint: Unknown Planet: Faster completion:
You can go directly to the enclave of The
One, reject the invitation, and free the prisoner instead of first going to the Elders and receiving the mission.
Hint: Unknown Planet Temple Catacombs: Puzzle in the lower levels:
Walk in an "H"
on the square puzzle to unlock the door and continue with the rest of the level. Note: Do this in solo mode so your other
party members do not disturb the pattern.
Hint: Unknown Planet: Temple Summit: Alignment choice:
When you are on the Unknown
Planet and get to the top of the Temple, you will find Bastila. She fights you. Fight her until her stamina is halfway and
she will urge you to rejoin the Dark side. However Jolee and Juhani (if she is in your party) will urge you to remain with
the Light side. Every decision with the Light and Dark side you have made up until now does not really matter. Once you choose
here, you will be Light or Dark permanently.
Hint: Unknown Planet Temple Summit: Alignment shift:
This trick only takes about 45
minutes to an hour. Save the game at the temple summit where you meet with Bastila in the Star Forge system. From here you
can go either way to the Dark or Light side. When having an alignment all the way to the Dark side, tell Bastila to turn to
the Light side among the other dialogue. Your alignment meter will go all the way back up to the middle. You can continue
the game from here to see the Light ending, or stay on the Dark side to see the Dark ending.
Hint: Easy battles:
Before major battles, use every kind of stimulant you can find,
and put on shields for party members. Do this before opening doors and triggers that start these battles.
Use Medpacs and Repair Kits during battle, and save healing by Force power for after battle regenerating.
This trick requires the Two-Weapon Fighting feat, Critical Strike feat, two lightsabers, and two Bondar Crystals. Assemble
one Bondar Crystal in each of the lightsaber and another crystal of your choice. When you use Critical Strike, the enemy will
be stunned almost 90% of the time. The two Bondar Crystals and Critical Strike will triple you chances of stunning the enemy.
Hint: Easy experience:
Activate droids before or after battles, you will receive more
experience points just for activating them.
Do quests as they appear, and go back and visit other planets. There are sometimes new opportunities and chances to battle
more for experience points.
Hint: Unlimited computer spikes, grenades, and security spikes:
Repeatedly ask the
T3-M4 droid to make you programming spikes (computer spikes) until it denies your request. Go to the cargo hold on your ship
and deposit all of the spikes into one of the metal boxes or other container. Go back to T3-M4 and repeat. This also works
with Mission and security spikes, and Zaalbar on grenades. You can also sell these to make some quick credits.
Information
in this section was contributed by Cody W.
Hint: Unlimited energy shields:
Equip the shields on the arms of your current party
members, then activate them. Resume the game. While activated, unequip them, then return to the game. The energy shield should
still be active. Repeat this when necessary.
Hint: Restoring health:
When you level up, think about where you are in the game.
If you know a big battle is about to happen and you do not need any new powers, then consider healing yourself, and not leveling
up yet. Whatever experience you get automatically goes to your next level anyway, and leveling up completely heals you. It
is more useful to do this than to try to heal or use medipacs in the middle of a battle.
Hint: Saving credits:
You really do not need to buy anything in the game under the
easy difficulty setting. There are ample power-ups, weapons, and armor that can be found. However, make sure to buy the HK-47
droid, as it is a party member. Save your money to advance yourself, make loans, and to buy the items that do appear anywhere
else. Never ask for rewards, as they always are given. Use Persuasion to nicely ask for more.
Hint: Swoop racing boost:
If you shift gears on a launch pad, it will give your swoop
a stronger boost.
Hint: Receive less damage from lightsabers:
Whenever facing a Jedi or someone with
a blade of any kind, equip and activate a personal shield to your arm to reduce the damage.
Hint: Lightsaber recommendations:
it is better to use two single bladed sabers rather
then one double bladed weapon. You will get to use four modifier crystals instead of two; getting more power for every hit.
Use a double bladed lightsaber with Upari and Sapith crystals result in both hands that can hit for 25-38 damage with maximum
skill in lightsaber use, melee: lightsaber, Sith Mask, Dark Side gauntlets, and dueling level 3. This gives a +33 to hit bonus.
The actual damage seen on opponents (43-61 x2 damage) one hit kills basically everything except for Malak and some Dark Jedi.
In your primary hand, use a lightsaber with the Upari and Sapith crystals (14/30 +28 to hit) and in your secondary hand
yse Bacca's Blade with full upgrades (13/35 +28 to hit). This has an increased damage modifier that procs when using "master"
attacks.
Hint: Armor recommendation:
One of the best armors in the game is Calo Nord's Battle
Armor. When it is upgraded, it has Defense Bonus 12; Max Dexterity +1; Damage Resist 10 to Cold, Fire, and Sonic; and Immunity:
Critical Hits, Mind Affecting.
The strongest armor in the game is Cassus Fett's Battle Armor. It is also the most expensive. This armor is sold by a Rodian
on Dantooine.
Hint: Force Persuade:
Every time your character levels up , you can choose a new power.
Get the two Force Persuade abilities and people will not be able to resist. Note: Forcing people to do your bidding will increase
your Dark alignment on some objectives.
Any time that you use Force Persuade, you will receive one Dark Side point.
Hint: Persuasion:
The Persuasion ability is very useful and adds options to the game,
and not just in conversations. Give the main character a lot of persuasion points instead of Dominate Mind so that you can
add other abilities and still have good Persuasion.
Hint: Character development:
Have different characters focus on different abilities.
For example, give the droids high Computer and Repair abilities, use another character Dark Force powers, another for Stealth,
etc.
It is good to make one character power up in defense and saving throws, set default attack, and use as a "last one standing"
to clean up in the event other characters fall.
Stay away from starting fights if possible. They may end side quest opportunities.
Switch characters when there are better suited ones for the job. Use your computer-skilled character to save Spikes, repair
with less Parts, etc.
Save the game before talking to major characters or events. You can try out the outcomes before gaining Dark or Light side
points as desired.
Use the following trick to choose more Force powers. Do not level up your character until they are a Jedi. Then, level
up your character as many times possible. It is still possible to defeat Bendak Starkiller and everyone else at level five.
The Scoundrel class is the best, and you have more skill points to use. Focus on about four skills and leave about two
or three skill point unuseds. This allows you to have more for when you can improve your Awareness or other skill instead
of spending it on something you will not use as much, such as Repair or something similar. This way, your more important skills
will always be at their maximum.
Always become a master at Two Weapon Fighting. This way, you are better with either two swords, a double bladed saber,
or two sabers.
Hint: Hidden names:
When using the random name generator, press it enough times and
you will get character names from the Homestar Runner cartoons, such as "Homsar" and "Kerreck." It might take a few tries
to find these.
Hint: New Jedi Order book series reference:
If you keep talking to Canderous about
his past, he may mention his strange encounter with a "strange, asteroid-like ship that shot magma/fire balls before vanishing
into Dark Space outside the galaxy". This is a reference to the New Jedi Order book series. The creature Canderous saw was
most likely a ancient Yuhzong Vong Coralskipper.